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Class StereoLayerFunctionLibrary

StereoLayer Extensions Function Library

Inheritance
System.Object
UObject
BlueprintFunctionLibrary
StereoLayerFunctionLibrary
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class StereoLayerFunctionLibrary : BlueprintFunctionLibrary

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static StereoLayerFunctionLibrary DefaultObject { get; }
Property Value
Type Description
StereoLayerFunctionLibrary
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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EnableAutoLoadingSplashScreen(Boolean)

Enables/disables splash screen to be automatically shown when LoadMap is called.

Declaration
public static void EnableAutoLoadingSplashScreen(bool InAutoShowEnabled)
Parameters
Type Name Description
System.Boolean InAutoShowEnabled
Remarks

@param bAutoShowEnabled (in) True, if automatic showing of splash screens is enabled when map is being loaded.

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HideSplashScreen()

Hide the splash screen and return to normal display.

Declaration
public static void HideSplashScreen()
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New(UObject, Name)

Spawn an object of this class

Declaration
public static StereoLayerFunctionLibrary New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
StereoLayerFunctionLibrary
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SetSplashScreen(Texture, Vector2D, Vector2D, Boolean, Boolean)

Set splash screen attributes @

Declaration
public static void SetSplashScreen(Texture Texture, Vector2D Scale, Vector2D Offset, bool bShowLoadingMovie, bool bShowOnSet)
Parameters
Type Name Description
Texture Texture
Vector2D Scale
Vector2D Offset
System.Boolean bShowLoadingMovie
System.Boolean bShowOnSet
Remarks

param Texture (in) A texture to be used for the splash. B8R8G8A8 format. @param Scale (in) Scale of the texture. @param Offset (in) Position from which to start rendering the texture. @param ShowLoadingMovie (in) Whether the splash screen presents loading movies.

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ShowSplashScreen()

Show the splash screen and override the VR display

Declaration
public static void ShowSplashScreen()

Operators

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Implicit(IntPtr to StereoLayerFunctionLibrary)

Convert from IntPtr to UObject

Declaration
public static implicit operator StereoLayerFunctionLibrary(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
StereoLayerFunctionLibrary
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