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Class StaticMeshSocket

Static Mesh Socket

Inheritance
System.Object
UObject
StaticMeshSocket
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class StaticMeshSocket : UObject

Properties

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bSocketCreatedAtImport

Declaration
public bool bSocketCreatedAtImport { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static StaticMeshSocket DefaultObject { get; }
Property Value
Type Description
StaticMeshSocket
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PreviewStaticMesh

Preview Static Mesh

Declaration
public StaticMesh PreviewStaticMesh { get; set; }
Property Value
Type Description
StaticMesh
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RelativeLocation

Relative Location

Declaration
public Vector RelativeLocation { get; set; }
Property Value
Type Description
Vector
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RelativeRotation

Relative Rotation

Declaration
public Rotator RelativeRotation { get; set; }
Property Value
Type Description
Rotator
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RelativeScale

Relative Scale

Declaration
public Vector RelativeScale { get; set; }
Property Value
Type Description
Vector
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SocketName

Defines a named attachment location on the UStaticMesh.

Declaration
public Name SocketName { get; }
Property Value
Type Description
Name
Remarks

These are set up in editor and used as a shortcut instead of specifying everything explicitly to AttachComponent in the StaticMeshComponent. The Outer of a StaticMeshSocket should always be the UStaticMesh.

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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static StaticMeshSocket New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
StaticMeshSocket

Operators

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Implicit(IntPtr to StaticMeshSocket)

Convert from IntPtr to UObject

Declaration
public static implicit operator StaticMeshSocket(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
StaticMeshSocket
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