Class SkeletalMeshLODSettings
Skeletal Mesh LODSettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class SkeletalMeshLODSettings : DataAsset
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static SkeletalMeshLODSettings DefaultObject { get; }
Property Value
Type | Description |
---|---|
SkeletalMeshLODSettings |
MinLod
Minimum LOD to render. Can be overridden per component as well as set here for all mesh instances here
Declaration
public PerPlatformInt MinLod { get; set; }
Property Value
Type | Description |
---|---|
PerPlatformInt |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static SkeletalMeshLODSettings New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
SkeletalMeshLODSettings |
Operators
| Improve this Doc View SourceImplicit(IntPtr to SkeletalMeshLODSettings)
Convert from IntPtr to UObject
Declaration
public static implicit operator SkeletalMeshLODSettings(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
SkeletalMeshLODSettings |