Class SkeletalMeshActor
SkeletalMeshActor is an instance of a USkeletalMesh in the world.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class SkeletalMeshActor : Actor
Remarks
Skeletal meshes are deformable meshes that can be animated and change their geometry at run-time. Skeletal meshes dragged into the level from the Content Browser are automatically converted to StaticMeshActors.
@see https://docs.unrealengine.com/latest/INT/Engine/Content/Types/SkeletalMeshes/ @see USkeletalMesh
Properties
| Improve this Doc View SourcebShouldDoAnimNotifies
Declaration
public bool bShouldDoAnimNotifies { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static SkeletalMeshActor DefaultObject { get; }
Property Value
Type | Description |
---|---|
SkeletalMeshActor |
ReplicatedMaterial0
used to replicate the material in index 0
Declaration
public MaterialInterface ReplicatedMaterial0 { get; set; }
Property Value
Type | Description |
---|---|
MaterialInterface |
ReplicatedMaterial1
Replicated Material 1
Declaration
public MaterialInterface ReplicatedMaterial1 { get; set; }
Property Value
Type | Description |
---|---|
MaterialInterface |
ReplicatedMesh
Used to replicate mesh to clients
Declaration
public SkeletalMesh ReplicatedMesh { get; set; }
Property Value
Type | Description |
---|---|
SkeletalMesh |
ReplicatedPhysAsset
Used to replicate physics asset to clients
Declaration
public PhysicsAsset ReplicatedPhysAsset { get; set; }
Property Value
Type | Description |
---|---|
PhysicsAsset |
SkeletalMeshComponent
Skeletal Mesh Component
Declaration
public SkeletalMeshComponent SkeletalMeshComponent { get; }
Property Value
Type | Description |
---|---|
SkeletalMeshComponent |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static SkeletalMeshActor New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
SkeletalMeshActor |
Operators
| Improve this Doc View SourceImplicit(IntPtr to SkeletalMeshActor)
Convert from IntPtr to UObject
Declaration
public static implicit operator SkeletalMeshActor(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
SkeletalMeshActor |