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Class ShadowMapTexture2D

Shadow Map Texture 2D

Inheritance
System.Object
UObject
Texture
Texture2D
ShadowMapTexture2D
Inherited Members
Texture2D.Blueprint_GetSizeX()
Texture2D.Blueprint_GetSizeY()
Texture2D.StreamingIndex
Texture2D.LevelIndex
Texture2D.FirstResourceMemMip
Texture2D.bTemporarilyDisableStreaming
Texture2D.bIsStreamable
Texture2D.bHasStreamingUpdatePending
Texture2D.bForceMiplevelsToBeResident
Texture2D.bIgnoreStreamingMipBias
Texture2D.bGlobalForceMipLevelsToBeResident
Texture2D.bHasBeenPaintedInEditor
Texture2D.AddressX
Texture2D.AddressY
Texture2D.ImportedSize
Texture2D.ForceMipLevelsToBeResidentTimestamp
Texture.Source
Texture.LightingGuid
Texture.AssetImportData
Texture.AdjustBrightness
Texture.AdjustBrightnessCurve
Texture.AdjustVibrance
Texture.AdjustSaturation
Texture.AdjustRGBCurve
Texture.AdjustHue
Texture.AdjustMinAlpha
Texture.AdjustMaxAlpha
Texture.CompressionNoAlpha
Texture.CompressionNone
Texture.DeferCompression
Texture.MaxTextureSize
Texture.CompressionQuality
Texture.bDitherMipMapAlpha
Texture.AlphaCoverageThresholds
Texture.bPreserveBorder
Texture.bFlipGreenChannel
Texture.bForcePVRTC4
Texture.PowerOfTwoMode
Texture.PaddingColor
Texture.bChromaKeyTexture
Texture.ChromaKeyThreshold
Texture.ChromaKeyColor
Texture.MipGenSettings
Texture.CompositeTexture
Texture.CompositeTextureMode
Texture.CompositePower
Texture.LODBias
Texture.NumCinematicMipLevels
Texture.CompressionSettings
Texture.Filter
Texture.LODGroup
Texture.SRGB
Texture.bUseLegacyGamma
Texture.NeverStream
Texture.bNoTiling
Texture.bUseCinematicMipLevels
Texture.bAsyncResourceReleaseHasBeenStarted
Texture.CachedCombinedLODBias
Texture.AssetUserData
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ShadowMapTexture2D : Texture2D

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ShadowMapTexture2D DefaultObject { get; }
Property Value
Type Description
ShadowMapTexture2D
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ShadowmapFlags

Bit-field with shadowmap flags.

Declaration
public byte ShadowmapFlags { get; set; }
Property Value
Type Description
System.Byte
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ShadowMapTexture2D New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ShadowMapTexture2D

Operators

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Implicit(IntPtr to ShadowMapTexture2D)

Convert from IntPtr to UObject

Declaration
public static implicit operator ShadowMapTexture2D(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ShadowMapTexture2D
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