Class SceneCapture2D
Scene Capture 2D
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class SceneCapture2D : SceneCapture
Properties
| Improve this Doc View SourceCaptureComponent2D
Scene capture component.
Declaration
public SceneCaptureComponent2D CaptureComponent2D { get; }
Property Value
Type | Description |
---|---|
SceneCaptureComponent2D |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static SceneCapture2D DefaultObject { get; }
Property Value
Type | Description |
---|---|
SceneCapture2D |
DrawFrustum
To allow drawing the camera frustum in the editor.
Declaration
public DrawFrustumComponent DrawFrustum { get; set; }
Property Value
Type | Description |
---|---|
DrawFrustumComponent |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static SceneCapture2D New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
SceneCapture2D |
OnInterpToggle(Boolean)
On Interp Toggle
Declaration
public void OnInterpToggle(bool bEnable)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | bEnable |
Operators
| Improve this Doc View SourceImplicit(IntPtr to SceneCapture2D)
Convert from IntPtr to UObject
Declaration
public static implicit operator SceneCapture2D(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
SceneCapture2D |