Class RendererSettings
  
  
  
  
    Inheritance
    System.Object
    
    
    RendererSettings
   
  
    Inherited Members
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
   
  
  Assembly: UE4DotNet.dll
  Syntax
  
    public class RendererSettings : DeveloperSettings
   
  Properties
  
  
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  bAllowStaticLighting
  
  
  Declaration
  
    public bool bAllowStaticLighting { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bBasePassOutputsVelocity
  
  
  Declaration
  
    public bool bBasePassOutputsVelocity { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bClearCoatEnableSecondNormal
  
  
  Declaration
  
    public bool bClearCoatEnableSecondNormal { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bCompressMeshDistanceFields
  
  
  Declaration
  
    public bool bCompressMeshDistanceFields { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bCustomDepthTaaJitter
  
  
  Declaration
  
    public bool bCustomDepthTaaJitter { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bDBuffer
  
  
  Declaration
  
    public bool bDBuffer { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bDefaultFeatureAmbientOcclusion
  
  
  Declaration
  
    public bool bDefaultFeatureAmbientOcclusion { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bDefaultFeatureAmbientOcclusionStaticFraction
  
  
  Declaration
  
    public bool bDefaultFeatureAmbientOcclusionStaticFraction { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bDefaultFeatureAutoExposure
  
  
  Declaration
  
    public bool bDefaultFeatureAutoExposure { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bDefaultFeatureBloom
  
  
  Declaration
  
    public bool bDefaultFeatureBloom { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bDefaultFeatureLensFlare
  
  
  Declaration
  
    public bool bDefaultFeatureLensFlare { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bDefaultFeatureMotionBlur
  
  
  Declaration
  
    public bool bDefaultFeatureMotionBlur { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bDefaultParticleCutouts
  
  
  Declaration
  
    public bool bDefaultParticleCutouts { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bDiscardUnusedQualityLevels
  
  
  Declaration
  
    public bool bDiscardUnusedQualityLevels { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bEarlyZPassMovable
  
  
  Declaration
  
    public bool bEarlyZPassMovable { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bEarlyZPassOnlyMaterialMasking
  
  
  Declaration
  
    public bool bEarlyZPassOnlyMaterialMasking { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bEightBitMeshDistanceFields
  
  
  Declaration
  
    public bool bEightBitMeshDistanceFields { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bEnableAlphaChannelInPostProcessing
  Configures alpha channel support in renderer's post processing chain. Still experimental: works only with Temporal AA, Motion Blur, Circle Depth Of Field. This option also force disable the separate translucency.
 
  
  Declaration
  
    public byte bEnableAlphaChannelInPostProcessing { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Byte | 
         | 
      
    
  
  
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  bExtendDefaultLuminanceRangeInAutoExposureSettings
  
  
  Declaration
  
    public bool bExtendDefaultLuminanceRangeInAutoExposureSettings { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bForwardShading
  
  
  Declaration
  
    public bool bForwardShading { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bGenerateLandscapeGIData
  
  
  Declaration
  
    public bool bGenerateLandscapeGIData { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bGenerateMeshDistanceFields
  
  
  Declaration
  
    public bool bGenerateMeshDistanceFields { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bGlobalClipPlane
  
  
  Declaration
  
    public bool bGlobalClipPlane { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bGPUSkinLimit2BoneInfluences
  
  
  Declaration
  
    public bool bGPUSkinLimit2BoneInfluences { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bInstancedStereo
  
  
  Declaration
  
    public bool bInstancedStereo { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bMobileAllowDistanceFieldShadows
  
  
  Declaration
  
    public bool bMobileAllowDistanceFieldShadows { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bMobileAllowDitheredLODTransition
  
  
  Declaration
  
    public bool bMobileAllowDitheredLODTransition { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bMobileAllowMovableDirectionalLights
  
  
  Declaration
  
    public bool bMobileAllowMovableDirectionalLights { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bMobileAllowSoftwareOcclusionCulling
  
  
  Declaration
  
    public bool bMobileAllowSoftwareOcclusionCulling { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bMobileDisableVertexFog
  
  
  Declaration
  
    public bool bMobileDisableVertexFog { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bMobileDynamicPointLightsUseStaticBranch
  
  
  Declaration
  
    public bool bMobileDynamicPointLightsUseStaticBranch { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bMobileEnableMovableLightCSMShaderCulling
  
  
  Declaration
  
    public bool bMobileEnableMovableLightCSMShaderCulling { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bMobileEnableStaticAndCSMShadowReceivers
  
  
  Declaration
  
    public bool bMobileEnableStaticAndCSMShadowReceivers { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bMobileHDR
  
  
  Declaration
  
    public bool bMobileHDR { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bMobileMultiView
  
  
  Declaration
  
    public bool bMobileMultiView { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bMobileMultiViewDirect
  
  
  Declaration
  
    public bool bMobileMultiViewDirect { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bMobileUseLegacyShadingModel
  
  
  Declaration
  
    public bool bMobileUseLegacyShadingModel { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bMonoscopicFarField
  
  
  Declaration
  
    public bool bMonoscopicFarField { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bMultiView
  
  
  Declaration
  
    public bool bMultiView { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bNvidiaAftermathEnabled
  
  
  Declaration
  
    public bool bNvidiaAftermathEnabled { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bOcclusionCulling
  
  
  Declaration
  
    public bool bOcclusionCulling { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bODSCapture
  
  
  Declaration
  
    public bool bODSCapture { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bPrecomputedVisibilityWarning
  
  
  Declaration
  
    public bool bPrecomputedVisibilityWarning { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bRenderUnbuiltPreviewShadowsInGame
  
  
  Declaration
  
    public bool bRenderUnbuiltPreviewShadowsInGame { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bRoundRobinOcclusion
  
  
  Declaration
  
    public bool bRoundRobinOcclusion { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bSelectiveBasePassOutputs
  
  
  Declaration
  
    public bool bSelectiveBasePassOutputs { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bSeparateTranslucency
  
  
  Declaration
  
    public bool bSeparateTranslucency { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bStencilForLODDither
  
  
  Declaration
  
    public bool bStencilForLODDither { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bSupportAtmosphericFog
  
  
  Declaration
  
    public bool bSupportAtmosphericFog { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bSupportDepthOnlyIndexBuffers
  
  
  Declaration
  
    public bool bSupportDepthOnlyIndexBuffers { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bSupportLowQualityLightmaps
  
  
  Declaration
  
    public bool bSupportLowQualityLightmaps { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bSupportMaterialLayers
  
  
  Declaration
  
    public bool bSupportMaterialLayers { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bSupportPointLightWholeSceneShadows
  
  
  Declaration
  
    public bool bSupportPointLightWholeSceneShadows { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bSupportReversedIndexBuffers
  
  
  Declaration
  
    public bool bSupportReversedIndexBuffers { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bSupportSkinCacheShaders
  
  
  Declaration
  
    public bool bSupportSkinCacheShaders { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bSupportStationarySkylight
  
  
  Declaration
  
    public bool bSupportStationarySkylight { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bTemporalUpsampling
  
  
  Declaration
  
    public bool bTemporalUpsampling { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bTextureStreaming
  
  
  Declaration
  
    public bool bTextureStreaming { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bUseDXT5NormalMaps
  
  
  Declaration
  
    public bool bUseDXT5NormalMaps { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bUseGPUMorphTargets
  
  
  Declaration
  
    public bool bUseGPUMorphTargets { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bUseNewAlgorithm
  
  
  Declaration
  
    public bool bUseNewAlgorithm { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bUseNormalMapsForStaticLighting
  
  
  Declaration
  
    public bool bUseNormalMapsForStaticLighting { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bUsePreExposure
  
  
  Declaration
  
    public bool bUsePreExposure { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bVertexFoggingForOpaque
  
  
  Declaration
  
    public bool bVertexFoggingForOpaque { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  ClearSceneMethod
  Select how the g-buffer is cleared in game mode (only affects deferred shading).
 
  
  Declaration
  
    public byte ClearSceneMethod { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Byte | 
         | 
      
    
  
  
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  CustomDepthStencil
  Whether the custom depth pass for tagging primitives for postprocessing passes is enabled. Enabling it on demand can save memory but may cause a hitch the first time the feature is used.
 
  
  Declaration
  
    public byte CustomDepthStencil { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Byte | 
         | 
      
    
  
  
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  Pixel format used for back buffer, when not specified
 
  
  Declaration
  
    public byte DefaultBackBufferPixelFormat { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Byte | 
         | 
      
    
  
  
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  DefaultFeatureAntiAliasing
  Which anti-aliasing mode is used by default
 
  
  Declaration
  
    public byte DefaultFeatureAntiAliasing { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Byte | 
         | 
      
    
  
  
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  DefaultFeatureAutoExposure
  The default method for AutoExposure(postprocess volume/camera/game setting can still override and enable or disable it independently)
 
  
  Declaration
  
    public byte DefaultFeatureAutoExposure { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Byte | 
         | 
      
    
  
  
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  DefaultObject
  Get UE4 Default Object for this Class
 
  
  Declaration
  
    public static RendererSettings DefaultObject { get; }
   
  Property Value
  
  
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  EarlyZPass
  Whether to use a depth only pass to initialize Z culling for the base pass.
 
  
  Declaration
  
    public byte EarlyZPass { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Byte | 
         | 
      
    
  
  
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  Selects which GBuffer format should be used. Affects performance primarily via how much GPU memory bandwidth used.
 
  
  Declaration
  
    public byte GBufferFormat { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Byte | 
         | 
      
    
  
  
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  GPUSimulationTextureSizeX
  The X size of the GPU simulation texture size. SizeX*SizeY determines the maximum number of GPU simulated particles in an emitter. Potentially overridden by CVar settings in BaseDeviceProfile.ini.
 
  
  Declaration
  
    public int GPUSimulationTextureSizeX { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Int32 | 
         | 
      
    
  
  
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  GPUSimulationTextureSizeY
  The Y size of the GPU simulation texture size. SizeX*SizeY determines the maximum number of GPU simulated particles in an emitter. Potentially overridden by CVar settings in BaseDeviceProfile.ini.
 
  
  Declaration
  
    public int GPUSimulationTextureSizeY { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Int32 | 
         | 
      
    
  
  
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  MaxMobileCascades
  The maximum number of cascades with which to render dynamic directional light shadows when using the mobile renderer.
 
  
  Declaration
  
    public int MaxMobileCascades { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Int32 | 
         | 
      
    
  
  
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  MinScreenRadiusForCSMdepth
  Screen radius at which objects are culled for cascaded shadow map depth passes. Larger values can improve performance but can cause artifacts as objects stop casting shadows.
 
  
  Declaration
  
    public float MinScreenRadiusForCSMdepth { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
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  MinScreenRadiusForEarlyZPass
  Screen radius at which objects are culled for the early Z pass. Larger values can improve performance but very large values can degrade performance if large occluders are not rendered.
 
  
  Declaration
  
    public float MinScreenRadiusForEarlyZPass { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
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  MinScreenRadiusForLights
  Screen radius at which lights are culled. Larger values can improve performance but causes lights to pop off when they affect a small area of the screen.
 
  
  Declaration
  
    public float MinScreenRadiusForLights { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
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  MobileMSAASampleCount
  Multi-sample anti-aliasing setting to use on mobile.
 
  
  Declaration
  
    public byte MobileMSAASampleCount { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Byte | 
         | 
      
    
  
  
  
  
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  ReflectionCaptureResolution
  The cubemap resolution for all reflection capture probes. Must be power of 2. Note that for very high values the memory and performance impact may be severe.
 
  
  Declaration
  
    public int ReflectionCaptureResolution { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Int32 | 
         | 
      
    
  
  
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  ReflectionEnvironmentLightmapMixBasedOnRoughness
  
  
  Declaration
  
    public bool ReflectionEnvironmentLightmapMixBasedOnRoughness { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  SkinCacheSceneMemoryLimitInMB
  Maximum amount of memory (in MB) per world/scene allowed for the Compute Skincache to generate output vertex data and recompute tangents.
 
  
  Declaration
  
    public float SkinCacheSceneMemoryLimitInMB { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
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  StaticClass
  
  
  Declaration
  
    public static Class StaticClass { get; }
   
  Property Value
  
  
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  TessellationAdaptivePixelsPerTriangle
  When adaptive tessellation is enabled it will try to tessellate a mesh so that each triangle contains the specified number of pixels. The tessellation multiplier specified in the material can increase or decrease the amount of tessellation.
 
  
  Declaration
  
    public float TessellationAdaptivePixelsPerTriangle { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
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  TranslucentSortAxis
  The axis that sorting will occur along when Translucent Sort Policy is set to SortAlongAxis.
 
  
  Declaration
  
    public Vector TranslucentSortAxis { get; set; }
   
  Property Value
  
  
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  TranslucentSortPolicy
  The sort mode for translucent primitives, affecting how they are ordered and how they change order as the camera moves. Requires that Separate Translucency (under Postprocessing) is true.
 
  
  Declaration
  
    public byte TranslucentSortPolicy { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Byte | 
         | 
      
    
  
  
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  WireframeCullThreshold
  Screen radius at which wireframe objects are culled. Larger values can improve performance when viewing a scene in wireframe.
 
  
  Declaration
  
    public float WireframeCullThreshold { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  Methods
  
  
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  New(UObject, Name)
  Spawn an object of this class
 
  
  Declaration
  
    public static RendererSettings New(UObject obj = null, Name name = default(Name))
   
  Parameters
  
  Returns
  
  Operators
  
  
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  Implicit(IntPtr to RendererSettings)
  Convert from IntPtr to UObject
 
  
  Declaration
  
    public static implicit operator RendererSettings(IntPtr p)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | System.IntPtr | 
        p | 
         | 
      
    
  
  Returns