Class RadialForceActor
Radial Force Actor
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class RadialForceActor : RigidBodyBase
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static RadialForceActor DefaultObject { get; }
Property Value
Type | Description |
---|---|
RadialForceActor |
ForceComponent
Force component
Declaration
public RadialForceComponent ForceComponent { get; }
Property Value
Type | Description |
---|---|
RadialForceComponent |
SpriteComponent
Sprite Component
Declaration
public BillboardComponent SpriteComponent { get; set; }
Property Value
Type | Description |
---|---|
BillboardComponent |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceDisableForce()
Disable Force
Declaration
public void DisableForce()
EnableForce()
Enable Force
Declaration
public void EnableForce()
FireImpulse()
BEGIN DEPRECATED (use component functions now in level script)
Declaration
public void FireImpulse()
New(UObject, Name)
Spawn an object of this class
Declaration
public static RadialForceActor New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
RadialForceActor |
ToggleForce()
Toggle Force
Declaration
public void ToggleForce()
Operators
| Improve this Doc View SourceImplicit(IntPtr to RadialForceActor)
Convert from IntPtr to UObject
Declaration
public static implicit operator RadialForceActor(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
RadialForceActor |