Class PoseableMeshComponent
UPoseableMeshComponent that allows bone transforms to be driven by blueprint.
Inheritance
System.Object
PoseableMeshComponent
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class PoseableMeshComponent : SkinnedMeshComponent
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static PoseableMeshComponent DefaultObject { get; }
Property Value
Type | Description |
---|---|
PoseableMeshComponent |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceCopyPoseFromSkeletalComponent(SkeletalMeshComponent)
Copy Pose from Skeletal Component
Declaration
public void CopyPoseFromSkeletalComponent(SkeletalMeshComponent InComponentToCopy)
Parameters
Type | Name | Description |
---|---|---|
SkeletalMeshComponent | InComponentToCopy |
GetBoneLocationByName(Name, Byte)
Get Bone Location by Name
Declaration
public Vector GetBoneLocationByName(Name BoneName, byte BoneSpace)
Parameters
Type | Name | Description |
---|---|---|
Name | BoneName | |
System.Byte | BoneSpace |
Returns
Type | Description |
---|---|
Vector |
GetBoneRotationByName(Name, Byte)
Get Bone Rotation by Name
Declaration
public Rotator GetBoneRotationByName(Name BoneName, byte BoneSpace)
Parameters
Type | Name | Description |
---|---|---|
Name | BoneName | |
System.Byte | BoneSpace |
Returns
Type | Description |
---|---|
Rotator |
GetBoneScaleByName(Name, Byte)
Get Bone Scale by Name
Declaration
public Vector GetBoneScaleByName(Name BoneName, byte BoneSpace)
Parameters
Type | Name | Description |
---|---|---|
Name | BoneName | |
System.Byte | BoneSpace |
Returns
Type | Description |
---|---|
Vector |
GetBoneTransformByName(Name, Byte)
Get Bone Transform by Name
Declaration
public Transform GetBoneTransformByName(Name BoneName, byte BoneSpace)
Parameters
Type | Name | Description |
---|---|---|
Name | BoneName | |
System.Byte | BoneSpace |
Returns
Type | Description |
---|---|
Transform |
New(UObject, Name)
Spawn an object of this class
Declaration
public static PoseableMeshComponent New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
PoseableMeshComponent |
ResetBoneTransformByName(Name)
Reset Bone Transform by Name
Declaration
public void ResetBoneTransformByName(Name BoneName)
Parameters
Type | Name | Description |
---|---|---|
Name | BoneName |
SetBoneLocationByName(Name, Vector, Byte)
Set Bone Location by Name
Declaration
public void SetBoneLocationByName(Name BoneName, Vector InLocation, byte BoneSpace)
Parameters
Type | Name | Description |
---|---|---|
Name | BoneName | |
Vector | InLocation | |
System.Byte | BoneSpace |
SetBoneRotationByName(Name, Rotator, Byte)
Set Bone Rotation by Name
Declaration
public void SetBoneRotationByName(Name BoneName, Rotator InRotation, byte BoneSpace)
Parameters
Type | Name | Description |
---|---|---|
Name | BoneName | |
Rotator | InRotation | |
System.Byte | BoneSpace |
SetBoneScaleByName(Name, Vector, Byte)
Set Bone Scale by Name
Declaration
public void SetBoneScaleByName(Name BoneName, Vector InScale3D, byte BoneSpace)
Parameters
Type | Name | Description |
---|---|---|
Name | BoneName | |
Vector | InScale3D | |
System.Byte | BoneSpace |
SetBoneTransformByName(Name, Transform, Byte)
Set Bone Transform by Name
Declaration
public void SetBoneTransformByName(Name BoneName, Transform InTransform, byte BoneSpace)
Parameters
Type | Name | Description |
---|---|---|
Name | BoneName | |
Transform | InTransform | |
System.Byte | BoneSpace |
Operators
| Improve this Doc View SourceImplicit(IntPtr to PoseableMeshComponent)
Convert from IntPtr to UObject
Declaration
public static implicit operator PoseableMeshComponent(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
PoseableMeshComponent |