Class PointLight
Point Light
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class PointLight : Light
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static PointLight DefaultObject { get; }
Property Value
| Type | Description |
|---|---|
| PointLight |
PointLightComponent
Point Light Component
Declaration
public PointLightComponent PointLightComponent { get; }
Property Value
| Type | Description |
|---|---|
| PointLightComponent |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
| Type | Description |
|---|---|
| Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static PointLight New(UObject obj = null, Name name = default(Name))
Parameters
| Type | Name | Description |
|---|---|---|
| UObject | obj | |
| Name | name |
Returns
| Type | Description |
|---|---|
| PointLight |
SetLightFalloffExponent(Single)
Set Light Falloff Exponent
Declaration
public void SetLightFalloffExponent(float NewLightFalloffExponent)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | NewLightFalloffExponent |
SetRadius(Single)
BEGIN DEPRECATED (use component functions now in level script)
Declaration
public void SetRadius(float NewRadius)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | NewRadius |
Operators
| Improve this Doc View SourceImplicit(IntPtr to PointLight)
Convert from IntPtr to UObject
Declaration
public static implicit operator PointLight(IntPtr p)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IntPtr | p |
Returns
| Type | Description |
|---|---|
| PointLight |