Class PlayerStart
This class indicates a location where a player can spawn when the game begins @
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class PlayerStart : NavigationObjectBase
Remarks
Properties
| Improve this Doc View SourceArrowComponent
Arrow Component
Declaration
public ArrowComponent ArrowComponent { get; set; }
Property Value
Type | Description |
---|---|
ArrowComponent |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static PlayerStart DefaultObject { get; }
Property Value
Type | Description |
---|---|
PlayerStart |
PlayerStartTag
Used when searching for which playerstart to use.
Declaration
public Name PlayerStartTag { get; set; }
Property Value
Type | Description |
---|---|
Name |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static PlayerStart New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
PlayerStart |
Operators
| Improve this Doc View SourceImplicit(IntPtr to PlayerStart)
Convert from IntPtr to UObject
Declaration
public static implicit operator PlayerStart(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
PlayerStart |