Class PhysicsThruster
Attach one of these on an object using physics simulation and it will apply a force down the negative-X direction ie.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class PhysicsThruster : RigidBodyBase
Remarks
point X in the direction you want the thrust in.
Properties
| Improve this Doc View SourceArrowComponent
Arrow Component
Declaration
public ArrowComponent ArrowComponent { get; set; }
Property Value
Type | Description |
---|---|
ArrowComponent |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static PhysicsThruster DefaultObject { get; }
Property Value
Type | Description |
---|---|
PhysicsThruster |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
ThrusterComponent
Thruster component
Declaration
public PhysicsThrusterComponent ThrusterComponent { get; }
Property Value
Type | Description |
---|---|
PhysicsThrusterComponent |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static PhysicsThruster New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
PhysicsThruster |
Operators
| Improve this Doc View SourceImplicit(IntPtr to PhysicsThruster)
Convert from IntPtr to UObject
Declaration
public static implicit operator PhysicsThruster(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
PhysicsThruster |