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Class ParticleModuleVelocityInheritParent

Particle Module Velocity Inherit Parent

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleVelocityBase
ParticleModuleVelocityInheritParent
Inherited Members
ParticleModuleVelocityBase.bInWorldSpace
ParticleModuleVelocityBase.bApplyOwnerScale
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleVelocityInheritParent : ParticleModuleVelocityBase

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleVelocityInheritParent DefaultObject { get; }
Property Value
Type Description
ParticleModuleVelocityInheritParent
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Scale

The scale to apply tot he parent velocity prior to adding it to the particle velocity during spawn.

Declaration
public RawDistributionVector Scale { get; set; }
Property Value
Type Description
RawDistributionVector
Remarks

Value is retrieved using the EmitterTime of the emitter.

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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleVelocityInheritParent New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleVelocityInheritParent

Operators

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Implicit(IntPtr to ParticleModuleVelocityInheritParent)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleVelocityInheritParent(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleVelocityInheritParent
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