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Class ParticleModuleVelocity

Particle Module Velocity

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleVelocityBase
ParticleModuleVelocity
ParticleModuleVelocity_Seeded
Inherited Members
ParticleModuleVelocityBase.bInWorldSpace
ParticleModuleVelocityBase.bApplyOwnerScale
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleVelocity : ParticleModuleVelocityBase

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleVelocity DefaultObject { get; }
Property Value
Type Description
ParticleModuleVelocity
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StartVelocity

The velocity to apply to a particle when it is spawned.

Declaration
public RawDistributionVector StartVelocity { get; set; }
Property Value
Type Description
RawDistributionVector
Remarks

Value is retrieved using the EmitterTime of the emitter.

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StartVelocityRadial

The velocity to apply to a particle along its radial direction.

Declaration
public RawDistributionFloat StartVelocityRadial { get; set; }
Property Value
Type Description
RawDistributionFloat
Remarks

Direction is determined by subtracting the location of the emitter from the particle location at spawn. Value is retrieved using the EmitterTime of the emitter.

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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleVelocity New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleVelocity

Operators

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Implicit(IntPtr to ParticleModuleVelocity)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleVelocity(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleVelocity
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