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Class ParticleModuleVectorFieldLocal

Particle Module Vector Field Local

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleVectorFieldBase
ParticleModuleVectorFieldLocal
Inherited Members
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleVectorFieldLocal : ParticleModuleVectorFieldBase

Properties

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bIgnoreComponentTransform

Declaration
public bool bIgnoreComponentTransform { get; set; }
Property Value
Type Description
System.Boolean
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bTileX

Declaration
public bool bTileX { get; set; }
Property Value
Type Description
System.Boolean
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bTileY

Declaration
public bool bTileY { get; set; }
Property Value
Type Description
System.Boolean
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bTileZ

Declaration
public bool bTileZ { get; set; }
Property Value
Type Description
System.Boolean
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bUseFixDT

Declaration
public bool bUseFixDT { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleVectorFieldLocal DefaultObject { get; }
Property Value
Type Description
ParticleModuleVectorFieldLocal
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Intensity

Intensity of the local vector field.

Declaration
public float Intensity { get; set; }
Property Value
Type Description
System.Single
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RelativeRotation

Rotation of the vector field relative to the emitter.

Declaration
public Rotator RelativeRotation { get; set; }
Property Value
Type Description
Rotator
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RelativeScale3D

Scale of the vector field relative to the emitter.

Declaration
public Vector RelativeScale3D { get; set; }
Property Value
Type Description
Vector
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RelativeTranslation

Translation of the vector field relative to the emitter.

Declaration
public Vector RelativeTranslation { get; set; }
Property Value
Type Description
Vector
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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Tightness

Tightness tweak value: 0: Force 1: Velocity.

Declaration
public float Tightness { get; set; }
Property Value
Type Description
System.Single
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VectorField

Vector field asset to use.

Declaration
public VectorField VectorField { get; set; }
Property Value
Type Description
VectorField

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleVectorFieldLocal New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleVectorFieldLocal

Operators

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Implicit(IntPtr to ParticleModuleVectorFieldLocal)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleVectorFieldLocal(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleVectorFieldLocal
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