Class ParticleModuleTypeDataMesh
Particle Module Type Data Mesh
Inheritance
System.Object
ParticleModuleTypeDataMesh
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleTypeDataMesh : ParticleModuleTypeDataBase
Properties
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AxisLockOption
The axis to lock the mesh on.
Declaration
public byte AxisLockOption { get; set; }
Property Value
Type |
Description |
System.Byte |
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Remarks
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bApplyParticleRotationAsSpin
Declaration
public bool bApplyParticleRotationAsSpin { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bCameraFacing
Declaration
public bool bCameraFacing { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bCollisionsConsiderPartilceSize
Declaration
public bool bCollisionsConsiderPartilceSize { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEnableMotionBlur
Declaration
public bool bEnableMotionBlur { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bFaceCameraDirectionRatherThanPosition
Declaration
public bool bFaceCameraDirectionRatherThanPosition { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bOverrideDefaultMotionBlurSettings
Declaration
public bool bOverrideDefaultMotionBlurSettings { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bOverrideMaterial
Declaration
public bool bOverrideMaterial { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUseStaticMeshLODs
Declaration
public bool bUseStaticMeshLODs { get; set; }
Property Value
Type |
Description |
System.Boolean |
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CameraFacingOption
The camera facing option to use:
All camera facing options without locked axis assume X-axis will be facing the camera.
Declaration
public byte CameraFacingOption { get; set; }
Property Value
Type |
Description |
System.Byte |
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Remarks
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CastShadows
Declaration
public bool CastShadows { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static ParticleModuleTypeDataMesh DefaultObject { get; }
Property Value
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DoCollisions
Declaration
public bool DoCollisions { get; set; }
Property Value
Type |
Description |
System.Boolean |
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LODSizeScale
use the static mesh's LOD setup and switch LODs based on largest particle's screen size
Declaration
public float LODSizeScale { get; set; }
Property Value
Type |
Description |
System.Single |
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Mesh
The static mesh to render at the particle positions
Declaration
public StaticMesh Mesh { get; set; }
Property Value
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MeshAlignment
The alignment to use on the meshes emitted.
Declaration
public byte MeshAlignment { get; set; }
Property Value
Type |
Description |
System.Byte |
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Remarks
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RollPitchYawRange
The 'pre' rotation pitch (in degrees) to apply to the static mesh used.
Declaration
public RawDistributionVector RollPitchYawRange { get; set; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static ParticleModuleTypeDataMesh New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to ParticleModuleTypeDataMesh)
Convert from IntPtr to UObject
Declaration
public static implicit operator ParticleModuleTypeDataMesh(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns