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Class ParticleModuleTypeDataBeam2

Particle Module Type Data Beam 2

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleTypeDataBase
ParticleModuleTypeDataBeam2
Inherited Members
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleTypeDataBeam2 : ParticleModuleTypeDataBase

Properties

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bAlwaysOn

Declaration
public bool bAlwaysOn { get; set; }
Property Value
Type Description
System.Boolean
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BeamMethod

The method with which to form the beam(s).

Declaration
public byte BeamMethod { get; set; }
Property Value
Type Description
System.Byte
Remarks

Must be one of the following: PEB2M_Distance - Use the distance property to emit a beam along the X-axis of the emitter. PEB2M_Target - Emit a beam from the source to the supplied target. PEB2M_Branch - Currently unimplemented.

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BranchParentName

The name of the emitter to branch from (if mode is PEB2M_Branch)

Declaration
public Name BranchParentName { get; set; }
Property Value
Type Description
Name
Remarks

MUST BE IN THE SAME PARTICLE SYSTEM!

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleTypeDataBeam2 DefaultObject { get; }
Property Value
Type Description
ParticleModuleTypeDataBeam2
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Distance

The distance along the X-axis to stretch the beam

Declaration
public RawDistributionFloat Distance { get; set; }
Property Value
Type Description
RawDistributionFloat
Remarks

Distance is only used if BeamMethod is PEB2M_Distance

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InterpolationPoints

Declaration
public int InterpolationPoints { get; set; }
Property Value
Type Description
System.Int32
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MaxBeamCount

The number of live beams

Declaration
public int MaxBeamCount { get; set; }
Property Value
Type Description
System.Int32
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RenderDirectLine

Declaration
public bool RenderDirectLine { get; set; }
Property Value
Type Description
System.Boolean
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RenderGeometry

Declaration
public bool RenderGeometry { get; set; }
Property Value
Type Description
System.Boolean
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RenderLines

Declaration
public bool RenderLines { get; set; }
Property Value
Type Description
System.Boolean
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RenderTessellation

Declaration
public bool RenderTessellation { get; set; }
Property Value
Type Description
System.Boolean
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Sheets

The number of sheets to render

Declaration
public int Sheets { get; set; }
Property Value
Type Description
System.Int32
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Speed

The speed at which the beam should move from source to target when firing up.

Declaration
public float Speed { get; set; }
Property Value
Type Description
System.Single
Remarks

'0' indicates instantaneous

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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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TaperFactor

Tapering factor, 0 = source of beam, 1 = target

Declaration
public RawDistributionFloat TaperFactor { get; set; }
Property Value
Type Description
RawDistributionFloat
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TaperMethod

Tapering mode - one of the following: PEBTM_None - No tapering is applied PEBTM_Full - Taper the beam relative to source-->target, regardless of current beam length

Declaration
public byte TaperMethod { get; set; }
Property Value
Type Description
System.Byte
Remarks

PEBTM_Partial - Taper the beam relative to source-->location, 0=source,1=endpoint

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TaperScale

Tapering scaling This is intended to be either a constant, uniform or a ParticleParam.

Declaration
public RawDistributionFloat TaperScale { get; set; }
Property Value
Type Description
RawDistributionFloat
Remarks

If a curve is used, 0/1 mapping of source/target... which could be integrated into the taper factor itself, and therefore makes no sense.

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TextureTile

The number of times to tile the texture along each beam.

Declaration
public int TextureTile { get; set; }
Property Value
Type Description
System.Int32
Remarks

Overridden by TextureTilingDistance if it is > 0.0. 1st UV set only. 2nd UV set does not Tile.

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TextureTileDistance

The distance per texture tile.

Declaration
public float TextureTileDistance { get; set; }
Property Value
Type Description
System.Single
Remarks

1st UV set only. 2nd UV set does not Tile.

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UpVectorStepSize

The approach to use for determining the Up vector(s) for the beam.

Declaration
public int UpVectorStepSize { get; set; }
Property Value
Type Description
System.Int32
Remarks

0 indicates that the Up FVector should be calculated at EVERY point in the beam. 1 indicates a single Up FVector should be determined at the start of the beam and used at every point. N indicates an Up FVector should be calculated every N points of the beam and interpolated between them. [NOTE: This mode is currently unsupported.]

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleTypeDataBeam2 New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleTypeDataBeam2

Operators

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Implicit(IntPtr to ParticleModuleTypeDataBeam2)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleTypeDataBeam2(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleTypeDataBeam2
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