Class ParticleModuleTypeDataBeam2
Particle Module Type Data Beam 2
Inheritance
Inherited Members
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleTypeDataBeam2 : ParticleModuleTypeDataBase
Properties
| Improve this Doc View SourcebAlwaysOn
Declaration
public bool bAlwaysOn { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
BeamMethod
The method with which to form the beam(s).
Declaration
public byte BeamMethod { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
Remarks
Must be one of the following: PEB2M_Distance - Use the distance property to emit a beam along the X-axis of the emitter. PEB2M_Target - Emit a beam from the source to the supplied target. PEB2M_Branch - Currently unimplemented.
BranchParentName
The name of the emitter to branch from (if mode is PEB2M_Branch)
Declaration
public Name BranchParentName { get; set; }
Property Value
Type | Description |
---|---|
Name |
Remarks
MUST BE IN THE SAME PARTICLE SYSTEM!
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static ParticleModuleTypeDataBeam2 DefaultObject { get; }
Property Value
Type | Description |
---|---|
ParticleModuleTypeDataBeam2 |
Distance
The distance along the X-axis to stretch the beam
Declaration
public RawDistributionFloat Distance { get; set; }
Property Value
Type | Description |
---|---|
RawDistributionFloat |
Remarks
Distance is only used if BeamMethod is PEB2M_Distance
InterpolationPoints
Declaration
public int InterpolationPoints { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MaxBeamCount
The number of live beams
Declaration
public int MaxBeamCount { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
RenderDirectLine
Declaration
public bool RenderDirectLine { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
RenderGeometry
Declaration
public bool RenderGeometry { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
RenderLines
Declaration
public bool RenderLines { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
RenderTessellation
Declaration
public bool RenderTessellation { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Sheets
The number of sheets to render
Declaration
public int Sheets { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Speed
The speed at which the beam should move from source to target when firing up.
Declaration
public float Speed { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Remarks
'0' indicates instantaneous
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
TaperFactor
Tapering factor, 0 = source of beam, 1 = target
Declaration
public RawDistributionFloat TaperFactor { get; set; }
Property Value
Type | Description |
---|---|
RawDistributionFloat |
TaperMethod
Tapering mode - one of the following: PEBTM_None - No tapering is applied PEBTM_Full - Taper the beam relative to source-->target, regardless of current beam length
Declaration
public byte TaperMethod { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
Remarks
PEBTM_Partial - Taper the beam relative to source-->location, 0=source,1=endpoint
TaperScale
Tapering scaling This is intended to be either a constant, uniform or a ParticleParam.
Declaration
public RawDistributionFloat TaperScale { get; set; }
Property Value
Type | Description |
---|---|
RawDistributionFloat |
Remarks
If a curve is used, 0/1 mapping of source/target... which could be integrated into the taper factor itself, and therefore makes no sense.
TextureTile
The number of times to tile the texture along each beam.
Declaration
public int TextureTile { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Remarks
Overridden by TextureTilingDistance if it is > 0.0. 1st UV set only. 2nd UV set does not Tile.
TextureTileDistance
The distance per texture tile.
Declaration
public float TextureTileDistance { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Remarks
1st UV set only. 2nd UV set does not Tile.
UpVectorStepSize
The approach to use for determining the Up vector(s) for the beam.
Declaration
public int UpVectorStepSize { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Remarks
0 indicates that the Up FVector should be calculated at EVERY point in the beam. 1 indicates a single Up FVector should be determined at the start of the beam and used at every point. N indicates an Up FVector should be calculated every N points of the beam and interpolated between them. [NOTE: This mode is currently unsupported.]
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static ParticleModuleTypeDataBeam2 New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
ParticleModuleTypeDataBeam2 |
Operators
| Improve this Doc View SourceImplicit(IntPtr to ParticleModuleTypeDataBeam2)
Convert from IntPtr to UObject
Declaration
public static implicit operator ParticleModuleTypeDataBeam2(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
ParticleModuleTypeDataBeam2 |