Class ParticleModuleTypeDataAnimTrail
Particle Module Type Data Anim Trail
Inheritance
System.Object
ParticleModuleTypeDataAnimTrail
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleTypeDataAnimTrail : ParticleModuleTypeDataBase
Properties
| Improve this Doc View SourcebDeadTrailsOnDeactivate
Declaration
public bool bDeadTrailsOnDeactivate { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bEnablePreviousTangentRecalculation
Declaration
public bool bEnablePreviousTangentRecalculation { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bTangentRecalculationEveryFrame
Declaration
public bool bTangentRecalculationEveryFrame { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static ParticleModuleTypeDataAnimTrail DefaultObject { get; }
Property Value
Type | Description |
---|---|
ParticleModuleTypeDataAnimTrail |
DistanceTessellationStepSize
The distance step size for tessellation.
Declaration
public float DistanceTessellationStepSize { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Remarks
Tessellation Points = TruncToInt((Distance Between Spawned Particles) / DistanceTessellationStepSize)). If 0 then there is no distance tessellation.
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
TangentTessellationStepSize
The tangent scalar for tessellation.
Declaration
public float TangentTessellationStepSize { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Remarks
This is the degree change in the tangent direction [0...180] required to warrant an additional tessellation point. If 0 then there is no tangent tessellation.
TilingDistance
The (estimated) covered distance to tile the 2nd UV set at.
Declaration
public float TilingDistance { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Remarks
If 0.0, a second UV set will not be passed in.
WidthTessellationStepSize
The width step size for tessellation.
Declaration
public float WidthTessellationStepSize { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Remarks
This is the number of world units change in the width required to warrant an additional tessellation point. If 0 then there is no width tessellation.
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static ParticleModuleTypeDataAnimTrail New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
ParticleModuleTypeDataAnimTrail |
Operators
| Improve this Doc View SourceImplicit(IntPtr to ParticleModuleTypeDataAnimTrail)
Convert from IntPtr to UObject
Declaration
public static implicit operator ParticleModuleTypeDataAnimTrail(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
ParticleModuleTypeDataAnimTrail |