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Class ParticleModuleTrailSource

Particle Module Trail Source

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleTrailBase
ParticleModuleTrailSource
Inherited Members
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleTrailSource : ParticleModuleTrailBase

Properties

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bInheritRotation

Declaration
public bool bInheritRotation { get; set; }
Property Value
Type Description
System.Boolean
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bLockSourceStength

Declaration
public bool bLockSourceStength { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleTrailSource DefaultObject { get; }
Property Value
Type Description
ParticleModuleTrailSource
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SelectionMethod

Particle selection method, when using the SourceMethod of Particle.

Declaration
public byte SelectionMethod { get; set; }
Property Value
Type Description
System.Byte
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SourceMethod

The source method for the trail.

Declaration
public byte SourceMethod { get; set; }
Property Value
Type Description
System.Byte
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SourceName

The name of the source - either the emitter or Actor.

Declaration
public Name SourceName { get; set; }
Property Value
Type Description
Name
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SourceOffsetCount

SourceOffsetCount The number of source offsets that can be expected to be found on the instance.

Declaration
public int SourceOffsetCount { get; set; }
Property Value
Type Description
System.Int32
Remarks

These must be named TrailSourceOffset#

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SourceStrength

The strength of the tangent from the source point for each Trail.

Declaration
public RawDistributionFloat SourceStrength { get; set; }
Property Value
Type Description
RawDistributionFloat
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleTrailSource New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleTrailSource

Operators

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Implicit(IntPtr to ParticleModuleTrailSource)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleTrailSource(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleTrailSource
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