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Class ParticleModuleSubUVMovie

Particle Module Sub UVMovie

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleSubUVBase
ParticleModuleSubUV
ParticleModuleSubUVMovie
Inherited Members
ParticleModuleSubUV.Animation
ParticleModuleSubUV.SubImageIndex
ParticleModuleSubUV.bUseRealTime
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleSubUVMovie : ParticleModuleSubUV

Properties

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bUseEmitterTime

Declaration
public bool bUseEmitterTime { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleSubUVMovie DefaultObject { get; }
Property Value
Type Description
ParticleModuleSubUVMovie
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FrameRate

The frame rate the SubUV images should be 'flipped' thru at.

Declaration
public RawDistributionFloat FrameRate { get; set; }
Property Value
Type Description
RawDistributionFloat
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StartingFrame

The starting image index for the SubUV (1 = the first frame).

Declaration
public int StartingFrame { get; set; }
Property Value
Type Description
System.Int32
Remarks

Assumes order of Left->Right, Top->Bottom If greater than the last frame, it will clamp to the last one. If 0, then randomly selects a starting frame.

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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleSubUVMovie New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleSubUVMovie

Operators

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Implicit(IntPtr to ParticleModuleSubUVMovie)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleSubUVMovie(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleSubUVMovie
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