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Class ParticleModuleOrientationAxisLock

Particle Module Orientation Axis Lock

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleOrientationBase
ParticleModuleOrientationAxisLock
Inherited Members
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleOrientationAxisLock : ParticleModuleOrientationBase

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleOrientationAxisLock DefaultObject { get; }
Property Value
Type Description
ParticleModuleOrientationAxisLock
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LockAxisFlags

The lock axis flag setting.

Declaration
public byte LockAxisFlags { get; set; }
Property Value
Type Description
System.Byte
Remarks

Can be one of the following: EPAL_NONE No locking to an axis. EPAL_X Lock the sprite facing towards +X. EPAL_Y Lock the sprite facing towards +Y. EPAL_Z Lock the sprite facing towards +Z. EPAL_NEGATIVE_X Lock the sprite facing towards -X. EPAL_NEGATIVE_Y Lock the sprite facing towards -Y. EPAL_NEGATIVE_Z Lock the sprite facing towards -Z. EPAL_ROTATE_X Lock the sprite rotation on the X-axis. EPAL_ROTATE_Y Lock the sprite rotation on the Y-axis. EPAL_ROTATE_Z Lock the sprite rotation on the Z-axis.

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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleOrientationAxisLock New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleOrientationAxisLock

Operators

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Implicit(IntPtr to ParticleModuleOrientationAxisLock)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleOrientationAxisLock(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleOrientationAxisLock
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