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Class ParticleModuleMeshRotationRateOverLife

Particle Module Mesh Rotation Rate Over Life

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleRotationRateBase
ParticleModuleMeshRotationRateOverLife
Inherited Members
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleMeshRotationRateOverLife : ParticleModuleRotationRateBase

Properties

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bScaleRotRate

Declaration
public bool bScaleRotRate { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleMeshRotationRateOverLife DefaultObject { get; }
Property Value
Type Description
ParticleModuleMeshRotationRateOverLife
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RotRate

The rotation rate desired.

Declaration
public RawDistributionVector RotRate { get; set; }
Property Value
Type Description
RawDistributionVector
Remarks

The value is retrieved using the RelativeTime of the particle.

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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleMeshRotationRateOverLife New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleMeshRotationRateOverLife

Operators

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Implicit(IntPtr to ParticleModuleMeshRotationRateOverLife)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleMeshRotationRateOverLife(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleMeshRotationRateOverLife
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