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Class ParticleModuleLocationSkelVertSurface

Particle Module Location Skel Vert Surface

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleLocationBase
ParticleModuleLocationSkelVertSurface
Inherited Members
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleLocationSkelVertSurface : ParticleModuleLocationBase

Properties

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bEnforceNormalCheck

Declaration
public bool bEnforceNormalCheck { get; set; }
Property Value
Type Description
System.Boolean
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bInheritBoneVelocity

Declaration
public bool bInheritBoneVelocity { get; set; }
Property Value
Type Description
System.Boolean
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bInheritUV

Declaration
public bool bInheritUV { get; set; }
Property Value
Type Description
System.Boolean
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bInheritVertexColor

Declaration
public bool bInheritVertexColor { get; set; }
Property Value
Type Description
System.Boolean
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bOrientMeshEmitters

Declaration
public bool bOrientMeshEmitters { get; set; }
Property Value
Type Description
System.Boolean
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bUpdatePositionEachFrame

Declaration
public bool bUpdatePositionEachFrame { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleLocationSkelVertSurface DefaultObject { get; }
Property Value
Type Description
ParticleModuleLocationSkelVertSurface
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EditorSkelMesh

The name of the skeletal mesh to use in the editor

Declaration
public SkeletalMesh EditorSkelMesh { get; set; }
Property Value
Type Description
SkeletalMesh
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InheritVelocityScale

A scale on how much of the bone's velocity a particle will inherit.

Declaration
public float InheritVelocityScale { get; set; }
Property Value
Type Description
System.Single
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NormalCheckTolerance

Normal tolerance.

Declaration
public float NormalCheckTolerance { get; set; }
Property Value
Type Description
System.Single
Remarks

Value between 1.0 and -1.0 with 1.0 being exact match, 0.0 being everything up to perpendicular and -1.0 being any direction or don't restrict at all.

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NormalCheckToleranceDegrees

Normal tolerance. 0 degrees means it must be an exact match, 180 degrees means it can be any angle.

Declaration
public float NormalCheckToleranceDegrees { get; set; }
Property Value
Type Description
System.Single
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NormalToCompare

Use this normal to restrict spawning locations

Declaration
public Vector NormalToCompare { get; set; }
Property Value
Type Description
Vector
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SkelMeshActorParamName

The parameter name of the skeletal mesh actor that supplies the SkelMeshComponent for in-game.

Declaration
public Name SkelMeshActorParamName { get; set; }
Property Value
Type Description
Name
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SourceType

Whether the module uses Verts or Surfaces for locations.

Declaration
public byte SourceType { get; set; }
Property Value
Type Description
System.Byte
Remarks

VERTSURFACESOURCE_Vert - Use Verts as the source locations. VERTSURFACESOURCE_Surface - Use Surfaces as the source locations.

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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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UniversalOffset

An offset to apply to each vert/surface

Declaration
public Vector UniversalOffset { get; set; }
Property Value
Type Description
Vector

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleLocationSkelVertSurface New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleLocationSkelVertSurface

Operators

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Implicit(IntPtr to ParticleModuleLocationSkelVertSurface)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleLocationSkelVertSurface(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleLocationSkelVertSurface
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