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Class ParticleModuleLocationPrimitiveTriangle

Particle Module Location Primitive Triangle

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleLocationBase
ParticleModuleLocationPrimitiveTriangle
Inherited Members
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleLocationPrimitiveTriangle : ParticleModuleLocationBase

Properties

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Angle

Angle

Declaration
public RawDistributionFloat Angle { get; set; }
Property Value
Type Description
RawDistributionFloat
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleLocationPrimitiveTriangle DefaultObject { get; }
Property Value
Type Description
ParticleModuleLocationPrimitiveTriangle
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Height

Height

Declaration
public RawDistributionFloat Height { get; set; }
Property Value
Type Description
RawDistributionFloat
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StartOffset

Start Offset

Declaration
public RawDistributionVector StartOffset { get; set; }
Property Value
Type Description
RawDistributionVector
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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Thickness

Thickness

Declaration
public RawDistributionFloat Thickness { get; set; }
Property Value
Type Description
RawDistributionFloat

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleLocationPrimitiveTriangle New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleLocationPrimitiveTriangle

Operators

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Implicit(IntPtr to ParticleModuleLocationPrimitiveTriangle)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleLocationPrimitiveTriangle(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleLocationPrimitiveTriangle
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