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Class ParticleModuleLocationDirect

Particle Module Location Direct

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleLocationBase
ParticleModuleLocationDirect
Inherited Members
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleLocationDirect : ParticleModuleLocationBase

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleLocationDirect DefaultObject { get; }
Property Value
Type Description
ParticleModuleLocationDirect
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Direction

Currently unused.

Declaration
public RawDistributionVector Direction { get; set; }
Property Value
Type Description
RawDistributionVector
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Location

The location of the particle at a give time.

Declaration
public RawDistributionVector Location { get; set; }
Property Value
Type Description
RawDistributionVector
Remarks

Retrieved using the particle RelativeTime. IMPORTANT: the particle location is set to this value, thereby over-writing any previous module impacts.

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LocationOffset

An offset to apply to the position retrieved from the Location calculation.

Declaration
public RawDistributionVector LocationOffset { get; set; }
Property Value
Type Description
RawDistributionVector
Remarks

The offset is retrieved using the EmitterTime. The offset will remain constant over the life of the particle.

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ScaleFactor

Scales the velocity of the object at a given point in the time-line.

Declaration
public RawDistributionVector ScaleFactor { get; set; }
Property Value
Type Description
RawDistributionVector
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleLocationDirect New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleLocationDirect

Operators

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Implicit(IntPtr to ParticleModuleLocationDirect)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleLocationDirect(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleLocationDirect
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