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Class ParticleModuleLocation

Particle Module Location

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleLocationBase
ParticleModuleLocation
ParticleModuleLocation_Seeded
ParticleModuleLocationWorldOffset
Inherited Members
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleLocation : ParticleModuleLocationBase

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleLocation DefaultObject { get; }
Property Value
Type Description
ParticleModuleLocation
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DistributeOverNPoints

When set to a non-zero value this will force the particles to only spawn on evenly distributed positions between the two points specified.

Declaration
public float DistributeOverNPoints { get; set; }
Property Value
Type Description
System.Single
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DistributeThreshold

When DistributeOverNPoints is set to a non-zero value, this specifies the ratio of particles spawned that should use the distribution.

Declaration
public float DistributeThreshold { get; set; }
Property Value
Type Description
System.Single
Remarks

(For example setting this to 1 will cause all the particles to be distributed evenly whereas .75 would cause 1/4 of the particles to be randomly placed).

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StartLocation

The location the particle should be emitted.

Declaration
public RawDistributionVector StartLocation { get; set; }
Property Value
Type Description
RawDistributionVector
Remarks

Relative in local space to the emitter by default. Relative in world space as a WorldOffset module or when the emitter's UseLocalSpace is off. Retrieved using the EmitterTime at the spawn of the particle.

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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleLocation New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleLocation

Operators

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Implicit(IntPtr to ParticleModuleLocation)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleLocation(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleLocation
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