Class ParticleModuleCollisionGPU
Particle Module Collision GPU
Inheritance
System.Object
ParticleModuleCollisionGPU
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleCollisionGPU : ParticleModuleCollisionBase
Properties
| Improve this Doc View SourceCollisionMode
Collision Mode
Declaration
public byte CollisionMode { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static ParticleModuleCollisionGPU DefaultObject { get; }
Property Value
Type | Description |
---|---|
ParticleModuleCollisionGPU |
Friction
Friction applied to all particles during a collision or while moving along a surface.
Declaration
public float Friction { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
RadiusBias
Bias applied to the collision radius.
Declaration
public float RadiusBias { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
RadiusScale
Scale applied to the size of the particle to obtain the collision radius.
Declaration
public float RadiusScale { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
RandomDistribution
Controls bouncing particles distribution (1 = uniform distribution; 2 = squared distribution).
Declaration
public float RandomDistribution { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
RandomSpread
Controls how wide the bouncing particles are distributed (0 = disabled).
Declaration
public float RandomSpread { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Resilience
The bounciness of the particle.
Declaration
public RawDistributionFloat Resilience { get; set; }
Property Value
Type | Description |
---|---|
RawDistributionFloat |
ResilienceScaleOverLife
Scales the bounciness of the particle over its life.
Declaration
public RawDistributionFloat ResilienceScaleOverLife { get; set; }
Property Value
Type | Description |
---|---|
RawDistributionFloat |
Response
How particles respond to a collision event.
Declaration
public byte Response { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static ParticleModuleCollisionGPU New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
ParticleModuleCollisionGPU |
Operators
| Improve this Doc View SourceImplicit(IntPtr to ParticleModuleCollisionGPU)
Convert from IntPtr to UObject
Declaration
public static implicit operator ParticleModuleCollisionGPU(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
ParticleModuleCollisionGPU |