Class ParticleModuleCollision
Particle Module Collision
Inheritance
System.Object
ParticleModuleCollision
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleCollision : ParticleModuleCollisionBase
Properties
|
Improve this Doc
View Source
bApplyPhysics
Declaration
public bool bApplyPhysics { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bCollideOnlyIfVisible
Declaration
public bool bCollideOnlyIfVisible { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bDropDetail
Declaration
public bool bDropDetail { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bIgnoreSourceActor
Declaration
public bool bIgnoreSourceActor { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bIgnoreTriggerVolumes
Declaration
public bool bIgnoreTriggerVolumes { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bOnlyVerticalNormalsDecrementCount
Declaration
public bool bOnlyVerticalNormalsDecrementCount { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bPawnsDoNotDecrementCount
Declaration
public bool bPawnsDoNotDecrementCount { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
CollisionCompletionOption
What to do once a particles MaxCollisions is reached.
Declaration
public byte CollisionCompletionOption { get; set; }
Property Value
Type |
Description |
System.Byte |
|
Remarks
|
Improve this Doc
View Source
DampingFactor
How much to `slow' the velocity of the particle after a collision.
Declaration
public RawDistributionVector DampingFactor { get; set; }
Property Value
Remarks
|
Improve this Doc
View Source
DampingFactorRotation
How much to `slow' the rotation of the particle after a collision.
Declaration
public RawDistributionVector DampingFactorRotation { get; set; }
Property Value
Remarks
|
Improve this Doc
View Source
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static ParticleModuleCollision DefaultObject { get; }
Property Value
|
Improve this Doc
View Source
DelayAmount
How long to delay before checking a particle for collisions.
Declaration
public RawDistributionFloat DelayAmount { get; set; }
Property Value
Remarks
|
Improve this Doc
View Source
DirScalar
The directional scalar value - used to scale the bounds to
'assist' in avoiding inter-penetration or large gaps.
Declaration
public float DirScalar { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
MaxCollisionDistance
Max distance at which particle collision will occur.
Declaration
public float MaxCollisionDistance { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
MaxCollisions
The maximum number of collisions a particle can have.
Declaration
public RawDistributionFloat MaxCollisions { get; set; }
Property Value
Remarks
|
Improve this Doc
View Source
ParticleMass
The mass of the particle - for use when bApplyPhysics is true.
Declaration
public RawDistributionFloat ParticleMass { get; set; }
Property Value
Remarks
|
Improve this Doc
View Source
StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
|
Improve this Doc
View Source
VerticalFudgeFactor
The fudge factor to use to determine vertical.
Declaration
public float VerticalFudgeFactor { get; set; }
Property Value
Type |
Description |
System.Single |
|
Remarks
Methods
|
Improve this Doc
View Source
New(UObject, Name)
Spawn an object of this class
Declaration
public static ParticleModuleCollision New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
|
Improve this Doc
View Source
Implicit(IntPtr to ParticleModuleCollision)
Convert from IntPtr to UObject
Declaration
public static implicit operator ParticleModuleCollision(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
|
Returns