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Class ParticleModuleBeamTarget

Particle Module Beam Target

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleBeamBase
ParticleModuleBeamTarget
Inherited Members
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleBeamTarget : ParticleModuleBeamBase

Properties

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bLockTarget

Declaration
public bool bLockTarget { get; set; }
Property Value
Type Description
System.Boolean
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bLockTargetStength

Declaration
public bool bLockTargetStength { get; set; }
Property Value
Type Description
System.Boolean
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bLockTargetTangent

Declaration
public bool bLockTargetTangent { get; set; }
Property Value
Type Description
System.Boolean
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bTargetAbsolute

Declaration
public bool bTargetAbsolute { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleBeamTarget DefaultObject { get; }
Property Value
Type Description
ParticleModuleBeamTarget
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LockRadius

Default target-point information to use if the beam method is endpoint.

Declaration
public float LockRadius { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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Target

Default target-point information to use if the beam method is endpoint.

Declaration
public RawDistributionVector Target { get; set; }
Property Value
Type Description
RawDistributionVector
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TargetMethod

The method flag.

Declaration
public byte TargetMethod { get; set; }
Property Value
Type Description
System.Byte
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TargetName

The target point sources of each beam, when using the end point method.

Declaration
public Name TargetName { get; set; }
Property Value
Type Description
Name
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TargetStrength

The strength of the tangent from the Target point for each beam.

Declaration
public RawDistributionFloat TargetStrength { get; set; }
Property Value
Type Description
RawDistributionFloat
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TargetTangent

The tangent for the Target point for each beam.

Declaration
public RawDistributionVector TargetTangent { get; set; }
Property Value
Type Description
RawDistributionVector
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TargetTangentMethod

The method to use for the Target tangent.

Declaration
public byte TargetTangentMethod { get; set; }
Property Value
Type Description
System.Byte

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleBeamTarget New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleBeamTarget

Operators

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Implicit(IntPtr to ParticleModuleBeamTarget)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleBeamTarget(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleBeamTarget
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