Class ParticleModuleBeamSource
Particle Module Beam Source
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleBeamSource : ParticleModuleBeamBase
Properties
| Improve this Doc View SourcebLockSource
Declaration
public bool bLockSource { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bLockSourceStength
Declaration
public bool bLockSourceStength { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bLockSourceTangent
Declaration
public bool bLockSourceTangent { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bSourceAbsolute
Declaration
public bool bSourceAbsolute { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static ParticleModuleBeamSource DefaultObject { get; }
Property Value
Type | Description |
---|---|
ParticleModuleBeamSource |
Source
Default source-point to use.
Declaration
public RawDistributionVector Source { get; set; }
Property Value
Type | Description |
---|---|
RawDistributionVector |
SourceMethod
The method flag.
Declaration
public byte SourceMethod { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
SourceName
The strength of the tangent from the source point for each beam.
Declaration
public Name SourceName { get; set; }
Property Value
Type | Description |
---|---|
Name |
SourceStrength
The strength of the tangent from the source point for each beam.
Declaration
public RawDistributionFloat SourceStrength { get; set; }
Property Value
Type | Description |
---|---|
RawDistributionFloat |
SourceTangent
The tangent for the source point for each beam.
Declaration
public RawDistributionVector SourceTangent { get; set; }
Property Value
Type | Description |
---|---|
RawDistributionVector |
SourceTangentMethod
The method to use for the source tangent.
Declaration
public byte SourceTangentMethod { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static ParticleModuleBeamSource New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
ParticleModuleBeamSource |
Operators
| Improve this Doc View SourceImplicit(IntPtr to ParticleModuleBeamSource)
Convert from IntPtr to UObject
Declaration
public static implicit operator ParticleModuleBeamSource(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
ParticleModuleBeamSource |