Class ParticleModuleBeamNoise
Particle Module Beam Noise
Inheritance
System.Object
ParticleModuleBeamNoise
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleBeamNoise : ParticleModuleBeamBase
Properties
|
Improve this Doc
View Source
bApplyNoiseScale
Declaration
public bool bApplyNoiseScale { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bLowFreq_Enabled
Declaration
public bool bLowFreq_Enabled { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bNoiseLock
Declaration
public bool bNoiseLock { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bNRScaleEmitterTime
Declaration
public bool bNRScaleEmitterTime { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bOscillate
Declaration
public bool bOscillate { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bSmooth
Declaration
public bool bSmooth { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bTargetNoise
Declaration
public bool bTargetNoise { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bUseNoiseTangents
Declaration
public bool bUseNoiseTangents { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static ParticleModuleBeamNoise DefaultObject { get; }
Property Value
|
Improve this Doc
View Source
Frequency
The frequency of noise points.
Declaration
public int Frequency { get; set; }
Property Value
Type |
Description |
System.Int32 |
|
|
Improve this Doc
View Source
Frequency_LowRange
If not 0, then the frequency will select a random value in the range
[Frequency_LowRange.
Declaration
public int Frequency_LowRange { get; set; }
Property Value
Type |
Description |
System.Int32 |
|
Remarks
|
Improve this Doc
View Source
FrequencyDistance
The distance at which to deposit noise points.
Declaration
public float FrequencyDistance { get; set; }
Property Value
Type |
Description |
System.Single |
|
Remarks
|
Improve this Doc
View Source
NoiseLockRadius
Default target-point information to use if the beam method is endpoint.
Declaration
public float NoiseLockRadius { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
NoiseLockTime
How long the noise points should be locked - 0.0 indicates forever.
Declaration
public float NoiseLockTime { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
NoiseRange
Declaration
public RawDistributionVector NoiseRange { get; set; }
Property Value
|
Improve this Doc
View Source
NoiseRangeScale
A scale factor that will be applied to the noise range.
Declaration
public RawDistributionFloat NoiseRangeScale { get; set; }
Property Value
|
Improve this Doc
View Source
NoiseScale
The scale factor to apply to noise range.
Declaration
public RawDistributionFloat NoiseScale { get; set; }
Property Value
Remarks
|
Improve this Doc
View Source
NoiseSpeed
The speed with which to move each noise point.
Declaration
public RawDistributionVector NoiseSpeed { get; set; }
Property Value
|
Improve this Doc
View Source
NoiseTangentStrength
The strength of noise tangents, if enabled.
Declaration
public RawDistributionFloat NoiseTangentStrength { get; set; }
Property Value
|
Improve this Doc
View Source
NoiseTension
The tension to apply to the tessellated noise line.
Declaration
public float NoiseTension { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
NoiseTessellation
The amount of tessellation between noise points.
Declaration
public int NoiseTessellation { get; set; }
Property Value
Type |
Description |
System.Int32 |
|
|
Improve this Doc
View Source
StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
|
Improve this Doc
View Source
New(UObject, Name)
Spawn an object of this class
Declaration
public static ParticleModuleBeamNoise New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
|
Improve this Doc
View Source
Implicit(IntPtr to ParticleModuleBeamNoise)
Convert from IntPtr to UObject
Declaration
public static implicit operator ParticleModuleBeamNoise(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
|
Returns