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Class ParticleModuleAttractorPointGravity

Particle Module Attractor Point Gravity

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleAttractorBase
ParticleModuleAttractorPointGravity
Inherited Members
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleAttractorPointGravity : ParticleModuleAttractorBase

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleAttractorPointGravity DefaultObject { get; }
Property Value
Type Description
ParticleModuleAttractorPointGravity
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Position

The position of the point gravity source.

Declaration
public Vector Position { get; set; }
Property Value
Type Description
Vector
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Radius

The distance at which the influence of the point begins to falloff.

Declaration
public float Radius { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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StrengthRaw

The strength of the point source.

Declaration
public RawDistributionFloat StrengthRaw { get; set; }
Property Value
Type Description
RawDistributionFloat

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleAttractorPointGravity New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleAttractorPointGravity

Operators

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Implicit(IntPtr to ParticleModuleAttractorPointGravity)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleAttractorPointGravity(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleAttractorPointGravity
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