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Class ParticleModuleAttractorParticle

Particle Module Attractor Particle

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleAttractorBase
ParticleModuleAttractorParticle
Inherited Members
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleAttractorParticle : ParticleModuleAttractorBase

Properties

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bAffectBaseVelocity

Declaration
public bool bAffectBaseVelocity { get; set; }
Property Value
Type Description
System.Boolean
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bInheritSourceVel

Declaration
public bool bInheritSourceVel { get; set; }
Property Value
Type Description
System.Boolean
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bRenewSource

Declaration
public bool bRenewSource { get; set; }
Property Value
Type Description
System.Boolean
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bStrengthByDistance

Declaration
public bool bStrengthByDistance { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleAttractorParticle DefaultObject { get; }
Property Value
Type Description
ParticleModuleAttractorParticle
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EmitterName

The source emitter for attractors

Declaration
public Name EmitterName { get; set; }
Property Value
Type Description
Name
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LastSelIndex

Last Sel Index

Declaration
public int LastSelIndex { get; set; }
Property Value
Type Description
System.Int32
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Range

The radial range of the attraction around the source particle.

Declaration
public RawDistributionFloat Range { get; set; }
Property Value
Type Description
RawDistributionFloat
Remarks

Particle-life relative.

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SelectionMethod

The method to use when selecting an attractor target particle from the emitter.

Declaration
public byte SelectionMethod { get; set; }
Property Value
Type Description
System.Byte
Remarks

One of the following: Random - Randomly select a particle from the source emitter. Sequential - Select a particle using a sequential order.

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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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Strength

The strength of the attraction (negative values repel).

Declaration
public RawDistributionFloat Strength { get; set; }
Property Value
Type Description
RawDistributionFloat
Remarks

Particle-life relative if StrengthByDistance is false.

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleAttractorParticle New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleAttractorParticle

Operators

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Implicit(IntPtr to ParticleModuleAttractorParticle)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleAttractorParticle(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleAttractorParticle
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