Class ParticleModuleAttractorParticle
Particle Module Attractor Particle
Inheritance
System.Object
ParticleModuleAttractorParticle
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleAttractorParticle : ParticleModuleAttractorBase
Properties
| Improve this Doc View SourcebAffectBaseVelocity
Declaration
public bool bAffectBaseVelocity { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bInheritSourceVel
Declaration
public bool bInheritSourceVel { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bRenewSource
Declaration
public bool bRenewSource { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bStrengthByDistance
Declaration
public bool bStrengthByDistance { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static ParticleModuleAttractorParticle DefaultObject { get; }
Property Value
Type | Description |
---|---|
ParticleModuleAttractorParticle |
EmitterName
The source emitter for attractors
Declaration
public Name EmitterName { get; set; }
Property Value
Type | Description |
---|---|
Name |
LastSelIndex
Last Sel Index
Declaration
public int LastSelIndex { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Range
The radial range of the attraction around the source particle.
Declaration
public RawDistributionFloat Range { get; set; }
Property Value
Type | Description |
---|---|
RawDistributionFloat |
Remarks
Particle-life relative.
SelectionMethod
The method to use when selecting an attractor target particle from the emitter.
Declaration
public byte SelectionMethod { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
Remarks
One of the following: Random - Randomly select a particle from the source emitter. Sequential - Select a particle using a sequential order.
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Strength
The strength of the attraction (negative values repel).
Declaration
public RawDistributionFloat Strength { get; set; }
Property Value
Type | Description |
---|---|
RawDistributionFloat |
Remarks
Particle-life relative if StrengthByDistance is false.
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static ParticleModuleAttractorParticle New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
ParticleModuleAttractorParticle |
Operators
| Improve this Doc View SourceImplicit(IntPtr to ParticleModuleAttractorParticle)
Convert from IntPtr to UObject
Declaration
public static implicit operator ParticleModuleAttractorParticle(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
ParticleModuleAttractorParticle |