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Class ParticleModuleAccelerationOverLifetime

Particle Module Acceleration Over Lifetime

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleAccelerationBase
ParticleModuleAccelerationOverLifetime
Inherited Members
ParticleModuleAccelerationBase.bAlwaysInWorldSpace
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleAccelerationOverLifetime : ParticleModuleAccelerationBase

Properties

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AccelOverLife

The acceleration of the particle over its lifetime.

Declaration
public RawDistributionVector AccelOverLife { get; set; }
Property Value
Type Description
RawDistributionVector
Remarks

Value is obtained using the RelativeTime of the partice. The current and base velocity values of the particle are then updated using the formula velocity += acceleration* DeltaTime where DeltaTime is the time passed since the last frame.

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleAccelerationOverLifetime DefaultObject { get; }
Property Value
Type Description
ParticleModuleAccelerationOverLifetime
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleAccelerationOverLifetime New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleAccelerationOverLifetime

Operators

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Implicit(IntPtr to ParticleModuleAccelerationOverLifetime)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleAccelerationOverLifetime(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleAccelerationOverLifetime
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