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Class ParticleModuleAcceleration

Particle Module Acceleration

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleAccelerationBase
ParticleModuleAcceleration
Inherited Members
ParticleModuleAccelerationBase.bAlwaysInWorldSpace
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleAcceleration : ParticleModuleAccelerationBase

Properties

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Acceleration

The initial acceleration of the particle.

Declaration
public RawDistributionVector Acceleration { get; set; }
Property Value
Type Description
RawDistributionVector
Remarks

Value is obtained using the EmitterTime at particle spawn. Each frame, the current and base velocity of the particle is then updated using the formula velocity += acceleration * DeltaTime where DeltaTime is the time passed since the last frame.

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bApplyOwnerScale

Declaration
public bool bApplyOwnerScale { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleAcceleration DefaultObject { get; }
Property Value
Type Description
ParticleModuleAcceleration
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleAcceleration New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleAcceleration

Operators

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Implicit(IntPtr to ParticleModuleAcceleration)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleAcceleration(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleAcceleration
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