Class ParticleEmitter
Inheritance
System.Object
ParticleEmitter
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class ParticleEmitter : UObject
Properties
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bCollapsed
Declaration
public bool bCollapsed { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bCookedOut
Declaration
public bool bCookedOut { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDisabledLODsKeepEmitterAlive
Declaration
public bool bDisabledLODsKeepEmitterAlive { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDisableWhenInsignficant
Declaration
public bool bDisableWhenInsignficant { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bIsSoloing
Declaration
public bool bIsSoloing { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUseLegacySpawningBehavior
Declaration
public bool bUseLegacySpawningBehavior { get; set; }
Property Value
Type |
Description |
System.Boolean |
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ConvertedModules
Declaration
public bool ConvertedModules { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static ParticleEmitter DefaultObject { get; }
Property Value
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EmitterEditorColor
The color of the emitter in the curve editor and debug rendering modes.
Declaration
public Color EmitterEditorColor { get; set; }
Property Value
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EmitterName
Declaration
public Name EmitterName { get; set; }
Property Value
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EmitterRenderMode
How to render the emitter particles.
Declaration
public byte EmitterRenderMode { get; set; }
Property Value
Type |
Description |
System.Byte |
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Remarks
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InitialAllocationCount
Initial allocation count - overrides calculated peak count if > 0
Declaration
public int InitialAllocationCount { get; set; }
Property Value
Type |
Description |
System.Int32 |
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LODLevels
'Private' data - not required by the editor
Declaration
public ObjectArrayField<ParticleLODLevel> LODLevels { get; }
Property Value
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PeakActiveParticles
Declaration
public int PeakActiveParticles { get; set; }
Property Value
Type |
Description |
System.Int32 |
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QualityLevelSpawnRateScale
Quality Level Spawn Rate Scale
Declaration
public float QualityLevelSpawnRateScale { get; set; }
Property Value
Type |
Description |
System.Single |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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SubUVDataOffset
Declaration
public int SubUVDataOffset { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static ParticleEmitter New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to ParticleEmitter)
Convert from IntPtr to UObject
Declaration
public static implicit operator ParticleEmitter(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns