Class OnlineEngineInterface
Interface class between engine and OnlineSubsystem to remove dependencies between the two The real work is implemented in UOnlineEngineInterfaceImpl in OnlineSubsystemUtils The expectation is that this basic group of functions will not expand/change and that OnlineSubsystem can remain independent of the engine Games should not use this interface, use the OnlineSubsystem plugins directly Better functionality descriptions can be found in the OnlineSubsystem interfaces
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class OnlineEngineInterface : UObject
Remarks
Adding code here is discouraged, there is probably a better way, talk to the OGS team
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static OnlineEngineInterface DefaultObject { get; }
Property Value
Type | Description |
---|---|
OnlineEngineInterface |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static OnlineEngineInterface New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
OnlineEngineInterface |
Operators
| Improve this Doc View SourceImplicit(IntPtr to OnlineEngineInterface)
Convert from IntPtr to UObject
Declaration
public static implicit operator OnlineEngineInterface(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
OnlineEngineInterface |