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Class MaterialExpressionParameter

Material Expression Parameter

Inheritance
System.Object
UObject
MaterialExpression
MaterialExpressionParameter
MaterialExpressionScalarParameter
MaterialExpressionStaticBoolParameter
MaterialExpressionStaticComponentMaskParameter
MaterialExpressionVectorParameter
Inherited Members
MaterialExpression.MaterialExpressionEditorX
MaterialExpression.MaterialExpressionEditorY
MaterialExpression.GraphNode
MaterialExpression.MaterialExpressionGuid
MaterialExpression.Material
MaterialExpression.Function
MaterialExpression.bRealtimePreview
MaterialExpression.bNeedToUpdatePreview
MaterialExpression.bIsParameterExpression
MaterialExpression.bCommentBubbleVisible
MaterialExpression.bShowOutputNameOnPin
MaterialExpression.bShowMaskColorsOnPin
MaterialExpression.bHidePreviewWindow
MaterialExpression.bCollapsed
MaterialExpression.bShaderInputData
MaterialExpression.bShowInputs
MaterialExpression.bShowOutputs
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionParameter : MaterialExpression

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static MaterialExpressionParameter DefaultObject { get; }
Property Value
Type Description
MaterialExpressionParameter
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ExpressionGUID

GUID that should be unique within the material, this is used for parameter renaming.

Declaration
public FGuid ExpressionGUID { get; set; }
Property Value
Type Description
FGuid
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Group

The name of the parameter Group to display in MaterialInstance Editor. Default is None group

Declaration
public Name Group { get; set; }
Property Value
Type Description
Name
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ParameterName

The name of the parameter

Declaration
public Name ParameterName { get; set; }
Property Value
Type Description
Name
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SortPriority

Controls where the this parameter is displayed in a material instance parameter list. The lower the number the higher up in the parameter list.

Declaration
public int SortPriority { get; set; }
Property Value
Type Description
System.Int32
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static MaterialExpressionParameter New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
MaterialExpressionParameter

Operators

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Implicit(IntPtr to MaterialExpressionParameter)

Convert from IntPtr to UObject

Declaration
public static implicit operator MaterialExpressionParameter(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
MaterialExpressionParameter
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