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Class LevelStreamingPersistent

Level Streaming Persistent

Inheritance
System.Object
UObject
LevelStreaming
LevelStreamingPersistent
Inherited Members
LevelStreaming.CreateInstance(String)
LevelStreaming.GetLevelScriptActor()
LevelStreaming.GetWorldAssetPackageFName()
LevelStreaming.IsLevelLoaded()
LevelStreaming.IsLevelVisible()
LevelStreaming.IsStreamingStatePending()
LevelStreaming.SetLevelLODIndex(Int32)
LevelStreaming.SetShouldBeLoaded(Boolean)
LevelStreaming.SetShouldBeVisible(Boolean)
LevelStreaming.ShouldBeLoaded()
LevelStreaming.PackageNameToLoad
LevelStreaming.LevelTransform
LevelStreaming.LevelLODIndex
LevelStreaming.bShouldBeVisibleInEditor
LevelStreaming.bShouldBeVisible
LevelStreaming.bShouldBeLoaded
LevelStreaming.bLocked
LevelStreaming.bIsStatic
LevelStreaming.bShouldBlockOnLoad
LevelStreaming.bShouldBlockOnUnload
LevelStreaming.bDisableDistanceStreaming
LevelStreaming.bDrawOnLevelStatusMap
LevelStreaming.LevelColor
LevelStreaming.EditorStreamingVolumes
LevelStreaming.MinTimeBetweenVolumeUnloadRequests
LevelStreaming.LoadedLevel
LevelStreaming.PendingUnloadLevel
LevelStreaming.FolderPath
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class LevelStreamingPersistent : LevelStreaming

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static LevelStreamingPersistent DefaultObject { get; }
Property Value
Type Description
LevelStreamingPersistent
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static LevelStreamingPersistent New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
LevelStreamingPersistent

Operators

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Implicit(IntPtr to LevelStreamingPersistent)

Convert from IntPtr to UObject

Declaration
public static implicit operator LevelStreamingPersistent(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
LevelStreamingPersistent
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