Class LevelStreamingDynamic
Inheritance
System.Object
LevelStreamingDynamic
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class LevelStreamingDynamic : LevelStreaming
Properties
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bInitiallyLoaded
Declaration
public bool bInitiallyLoaded { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bInitiallyVisible
Declaration
public bool bInitiallyVisible { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static LevelStreamingDynamic DefaultObject { get; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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LoadLevelInstance(UObject, String, Vector, Rotator)
Stream in a level with a specific location and rotation.
Declaration
public static (bool, LevelStreamingDynamic) LoadLevelInstance(UObject WorldContextObject, string LevelName, Vector Location, Rotator Rotation)
Parameters
Type |
Name |
Description |
UObject |
WorldContextObject |
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System.String |
LevelName |
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Vector |
Location |
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Rotator |
Rotation |
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Returns
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LoadLevelInstanceBySoftObjectPtr(UObject, Byte, Vector, Rotator)
Load Level Instance by Soft Object Ptr
Declaration
public static (bool, LevelStreamingDynamic) LoadLevelInstanceBySoftObjectPtr(UObject WorldContextObject, byte Level, Vector Location, Rotator Rotation)
Parameters
Returns
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New(UObject, Name)
Spawn an object of this class
Declaration
public static LevelStreamingDynamic New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to LevelStreamingDynamic)
Convert from IntPtr to UObject
Declaration
public static implicit operator LevelStreamingDynamic(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns