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Struct LevelCollection

Contains a group of levels of a particular ELevelCollectionType within a UWorld and the context required to properly tick/update those levels.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct LevelCollection
Remarks

This object is move-only.

Properties

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DemoNetDriver

The demo network driver associated with this collection.

Declaration
public DemoNetDriver DemoNetDriver { get; set; }
Property Value
Type Description
DemoNetDriver
Remarks

The source collection and the duplicated collection will have their own instances.

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GameState

The GameState associated with this collection.

Declaration
public GameStateBase GameState { get; set; }
Property Value
Type Description
GameStateBase
Remarks

This may be different than the UWorld's GameState since the source collection and the duplicated collection will have their own instances.

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NetDriver

The network driver associated with this collection.

Declaration
public NetDriver NetDriver { get; set; }
Property Value
Type Description
NetDriver
Remarks

The source collection and the duplicated collection will have their own instances.

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PersistentLevel

The persistent level associated with this collection.

Declaration
public Level PersistentLevel { get; set; }
Property Value
Type Description
Level
Remarks

The source collection and the duplicated collection will have their own instances.

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