Struct LevelCollection
Contains a group of levels of a particular ELevelCollectionType within a UWorld and the context required to properly tick/update those levels.
Inherited Members
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct LevelCollection
Remarks
This object is move-only.
Properties
| Improve this Doc View SourceDemoNetDriver
The demo network driver associated with this collection.
Declaration
public DemoNetDriver DemoNetDriver { get; set; }
Property Value
Type | Description |
---|---|
DemoNetDriver |
Remarks
The source collection and the duplicated collection will have their own instances.
GameState
The GameState associated with this collection.
Declaration
public GameStateBase GameState { get; set; }
Property Value
Type | Description |
---|---|
GameStateBase |
Remarks
This may be different than the UWorld's GameState since the source collection and the duplicated collection will have their own instances.
NetDriver
The network driver associated with this collection.
Declaration
public NetDriver NetDriver { get; set; }
Property Value
Type | Description |
---|---|
NetDriver |
Remarks
The source collection and the duplicated collection will have their own instances.
PersistentLevel
The persistent level associated with this collection.
Declaration
public Level PersistentLevel { get; set; }
Property Value
Type | Description |
---|---|
Level |
Remarks
The source collection and the duplicated collection will have their own instances.