Class LevelBounds
Defines level bounds Updates bounding box automatically based on actors transformation changes or holds fixed user defined bounding box
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class LevelBounds : Actor
Remarks
Uses only actors where AActor::IsLevelBoundsRelevant() == true
Properties
| Improve this Doc View SourcebAutoUpdateBounds
Declaration
public bool bAutoUpdateBounds { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static LevelBounds DefaultObject { get; }
Property Value
Type | Description |
---|---|
LevelBounds |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static LevelBounds New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
LevelBounds |
Operators
| Improve this Doc View SourceImplicit(IntPtr to LevelBounds)
Convert from IntPtr to UObject
Declaration
public static implicit operator LevelBounds(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
LevelBounds |