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Class InterpTrackFloatAnimBPParam

Interp Track Float Anim BPParam

Inheritance
System.Object
UObject
InterpTrack
InterpTrackFloatBase
InterpTrackFloatAnimBPParam
Inherited Members
InterpTrackFloatBase.FloatTrack
InterpTrackFloatBase.CurveTension
InterpTrack.SubTracks
InterpTrack.TrackInstClass
InterpTrack.ActiveCondition
InterpTrack.bOnePerGroup
InterpTrack.bDirGroupOnly
InterpTrack.bDisableTrack
InterpTrack.bIsSelected
InterpTrack.TrackIcon
InterpTrack.bIsAnimControlTrack
InterpTrack.bSubTrackOnly
InterpTrack.bVisible
InterpTrack.bIsRecording
InterpTrack.bIsCollapsed
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class InterpTrackFloatAnimBPParam : InterpTrackFloatBase

Properties

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AnimBlueprintClass

Anim Blueprint Class

Declaration
public SubclassOf<UObject> AnimBlueprintClass { get; set; }
Property Value
Type Description
SubclassOf<UObject>
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AnimClass

Materials whose parameters we want to change and the references to those materials.

Declaration
public SubclassOf<AnimInstance> AnimClass { get; set; }
Property Value
Type Description
SubclassOf<AnimInstance>
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static InterpTrackFloatAnimBPParam DefaultObject { get; }
Property Value
Type Description
InterpTrackFloatAnimBPParam
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ParamName

Name of parameter in the MaterialInstance which this track will modify over time.

Declaration
public Name ParamName { get; set; }
Property Value
Type Description
Name
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static InterpTrackFloatAnimBPParam New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
InterpTrackFloatAnimBPParam

Operators

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Implicit(IntPtr to InterpTrackFloatAnimBPParam)

Convert from IntPtr to UObject

Declaration
public static implicit operator InterpTrackFloatAnimBPParam(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
InterpTrackFloatAnimBPParam
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