Class HierarchicalInstancedStaticMeshComponent
Hierarchical Instanced Static Mesh Component
Inheritance
System.Object
HierarchicalInstancedStaticMeshComponent
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class HierarchicalInstancedStaticMeshComponent : InstancedStaticMeshComponent
Properties
| Improve this Doc View SourcebDisableCollision
Declaration
public bool bDisableCollision { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bEnableDensityScaling
Declaration
public bool bEnableDensityScaling { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
BuiltInstanceBounds
Bounding box of any built instances (cached from the ClusterTree)
Declaration
public Box BuiltInstanceBounds { get; set; }
Property Value
Type | Description |
---|---|
Box |
CacheMeshExtendedBounds
The last mesh bounds that was cache
Declaration
public BoxSphereBounds CacheMeshExtendedBounds { get; set; }
Property Value
Type | Description |
---|---|
BoxSphereBounds |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static HierarchicalInstancedStaticMeshComponent DefaultObject { get; }
Property Value
Type | Description |
---|---|
HierarchicalInstancedStaticMeshComponent |
InstanceCountToRender
Instances to render (including removed one until the build is complete)
Declaration
public int InstanceCountToRender { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
NumBuiltInstances
The number of instances in the ClusterTree. Subsequent instances will always be rendered.
Declaration
public int NumBuiltInstances { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
OcclusionLayerNumNodes
The number of nodes in the occlusion layer
Declaration
public int OcclusionLayerNumNodes { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
UnbuiltInstanceBounds
Bounding box of any unbuilt instances
Declaration
public Box UnbuiltInstanceBounds { get; set; }
Property Value
Type | Description |
---|---|
Box |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static HierarchicalInstancedStaticMeshComponent New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
HierarchicalInstancedStaticMeshComponent |
RemoveInstances(Byte)
Removes all the instances with indices specified in the InstancesToRemove array. Returns true on success.
Declaration
public bool RemoveInstances(byte InstancesToRemove)
Parameters
Type | Name | Description |
---|---|---|
System.Byte | InstancesToRemove |
Returns
Type | Description |
---|---|
System.Boolean |
Operators
| Improve this Doc View SourceImplicit(IntPtr to HierarchicalInstancedStaticMeshComponent)
Convert from IntPtr to UObject
Declaration
public static implicit operator HierarchicalInstancedStaticMeshComponent(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
HierarchicalInstancedStaticMeshComponent |