Class ForceFeedbackAttenuation
Wrapper class that can be created as an asset for force feedback attenuation properties which allows reuse
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ForceFeedbackAttenuation : UObject
Remarks
of the properties for multiple attenuation components
Properties
| Improve this Doc View SourceAttenuation
Attenuation
Declaration
public ForceFeedbackAttenuationSettings Attenuation { get; }
Property Value
Type | Description |
---|---|
ForceFeedbackAttenuationSettings |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static ForceFeedbackAttenuation DefaultObject { get; }
Property Value
Type | Description |
---|---|
ForceFeedbackAttenuation |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static ForceFeedbackAttenuation New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
ForceFeedbackAttenuation |
Operators
| Improve this Doc View SourceImplicit(IntPtr to ForceFeedbackAttenuation)
Convert from IntPtr to UObject
Declaration
public static implicit operator ForceFeedbackAttenuation(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
ForceFeedbackAttenuation |