Class EngineCustomTimeStep
A CustomTimeStep control the Engine Framerate/Timestep.
Inherited Members
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class EngineCustomTimeStep : UObjectRemarks
This will update the FApp::CurrentTime/FApp::DeltaTime. This is useful when you want the engine to be synchronized with an external clock (genlock).
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static EngineCustomTimeStep DefaultObject { get; }Property Value
| Type | Description | 
|---|---|
| EngineCustomTimeStep | 
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }Property Value
| Type | Description | 
|---|---|
| Class | 
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static EngineCustomTimeStep New(UObject obj = null, Name name = default(Name))Parameters
| Type | Name | Description | 
|---|---|---|
| UObject | obj | |
| Name | name | 
Returns
| Type | Description | 
|---|---|
| EngineCustomTimeStep | 
Operators
| Improve this Doc View SourceImplicit(IntPtr to EngineCustomTimeStep)
Convert from IntPtr to UObject
Declaration
public static implicit operator EngineCustomTimeStep(IntPtr p)Parameters
| Type | Name | Description | 
|---|---|---|
| System.IntPtr | p | 
Returns
| Type | Description | 
|---|---|
| EngineCustomTimeStep |