Class Emitter
Emitter
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class Emitter : Actor
Properties
| Improve this Doc View SourceArrowComponent
Arrow Component
Declaration
public ArrowComponent ArrowComponent { get; set; }
Property Value
| Type | Description |
|---|---|
| ArrowComponent |
bCurrentlyActive
Declaration
public bool bCurrentlyActive { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
bDestroyOnSystemFinish
Declaration
public bool bDestroyOnSystemFinish { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
bPostUpdateTickGroup
Declaration
public bool bPostUpdateTickGroup { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static Emitter DefaultObject { get; }
Property Value
| Type | Description |
|---|---|
| Emitter |
ParticleSystemComponent
Particle System Component
Declaration
public ParticleSystemComponent ParticleSystemComponent { get; }
Property Value
| Type | Description |
|---|---|
| ParticleSystemComponent |
SpriteComponent
Sprite Component
Declaration
public BillboardComponent SpriteComponent { get; set; }
Property Value
| Type | Description |
|---|---|
| BillboardComponent |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
| Type | Description |
|---|---|
| Class |
Methods
| Improve this Doc View SourceActivate()
BEGIN DEPRECATED (use component functions now in level script)
Declaration
public void Activate()
Deactivate()
Deactivate
Declaration
public void Deactivate()
IsActive()
Is Active
Declaration
public bool IsActive()
Returns
| Type | Description |
|---|---|
| System.Boolean |
New(UObject, Name)
Spawn an object of this class
Declaration
public static Emitter New(UObject obj = null, Name name = default(Name))
Parameters
| Type | Name | Description |
|---|---|---|
| UObject | obj | |
| Name | name |
Returns
| Type | Description |
|---|---|
| Emitter |
SetActorParameter(Name, Actor)
Set Actor Parameter
Declaration
public void SetActorParameter(Name ParameterName, Actor Param)
Parameters
| Type | Name | Description |
|---|---|---|
| Name | ParameterName | |
| Actor | Param |
SetColorParameter(Name, LinearColor)
Set Color Parameter
Declaration
public void SetColorParameter(Name ParameterName, LinearColor Param)
Parameters
| Type | Name | Description |
|---|---|---|
| Name | ParameterName | |
| LinearColor | Param |
SetFloatParameter(Name, Single)
Set Float Parameter
Declaration
public void SetFloatParameter(Name ParameterName, float Param)
Parameters
| Type | Name | Description |
|---|---|---|
| Name | ParameterName | |
| System.Single | Param |
SetMaterialParameter(Name, MaterialInterface)
Set Material Parameter
Declaration
public void SetMaterialParameter(Name ParameterName, MaterialInterface Param)
Parameters
| Type | Name | Description |
|---|---|---|
| Name | ParameterName | |
| MaterialInterface | Param |
SetTemplate(ParticleSystem)
Set Template
Declaration
public void SetTemplate(ParticleSystem NewTemplate)
Parameters
| Type | Name | Description |
|---|---|---|
| ParticleSystem | NewTemplate |
SetVectorParameter(Name, Vector)
Set Vector Parameter
Declaration
public void SetVectorParameter(Name ParameterName, Vector Param)
Parameters
| Type | Name | Description |
|---|---|---|
| Name | ParameterName | |
| Vector | Param |
ToggleActive()
Toggle Active
Declaration
public void ToggleActive()
Operators
| Improve this Doc View SourceImplicit(IntPtr to Emitter)
Convert from IntPtr to UObject
Declaration
public static implicit operator Emitter(IntPtr p)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IntPtr | p |
Returns
| Type | Description |
|---|---|
| Emitter |