Class Emitter
Emitter
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class Emitter : Actor
Properties
| Improve this Doc View SourceArrowComponent
Arrow Component
Declaration
public ArrowComponent ArrowComponent { get; set; }
Property Value
Type | Description |
---|---|
ArrowComponent |
bCurrentlyActive
Declaration
public bool bCurrentlyActive { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bDestroyOnSystemFinish
Declaration
public bool bDestroyOnSystemFinish { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bPostUpdateTickGroup
Declaration
public bool bPostUpdateTickGroup { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static Emitter DefaultObject { get; }
Property Value
Type | Description |
---|---|
Emitter |
ParticleSystemComponent
Particle System Component
Declaration
public ParticleSystemComponent ParticleSystemComponent { get; }
Property Value
Type | Description |
---|---|
ParticleSystemComponent |
SpriteComponent
Sprite Component
Declaration
public BillboardComponent SpriteComponent { get; set; }
Property Value
Type | Description |
---|---|
BillboardComponent |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceActivate()
BEGIN DEPRECATED (use component functions now in level script)
Declaration
public void Activate()
Deactivate()
Deactivate
Declaration
public void Deactivate()
IsActive()
Is Active
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
System.Boolean |
New(UObject, Name)
Spawn an object of this class
Declaration
public static Emitter New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
Emitter |
SetActorParameter(Name, Actor)
Set Actor Parameter
Declaration
public void SetActorParameter(Name ParameterName, Actor Param)
Parameters
Type | Name | Description |
---|---|---|
Name | ParameterName | |
Actor | Param |
SetColorParameter(Name, LinearColor)
Set Color Parameter
Declaration
public void SetColorParameter(Name ParameterName, LinearColor Param)
Parameters
Type | Name | Description |
---|---|---|
Name | ParameterName | |
LinearColor | Param |
SetFloatParameter(Name, Single)
Set Float Parameter
Declaration
public void SetFloatParameter(Name ParameterName, float Param)
Parameters
Type | Name | Description |
---|---|---|
Name | ParameterName | |
System.Single | Param |
SetMaterialParameter(Name, MaterialInterface)
Set Material Parameter
Declaration
public void SetMaterialParameter(Name ParameterName, MaterialInterface Param)
Parameters
Type | Name | Description |
---|---|---|
Name | ParameterName | |
MaterialInterface | Param |
SetTemplate(ParticleSystem)
Set Template
Declaration
public void SetTemplate(ParticleSystem NewTemplate)
Parameters
Type | Name | Description |
---|---|---|
ParticleSystem | NewTemplate |
SetVectorParameter(Name, Vector)
Set Vector Parameter
Declaration
public void SetVectorParameter(Name ParameterName, Vector Param)
Parameters
Type | Name | Description |
---|---|---|
Name | ParameterName | |
Vector | Param |
ToggleActive()
Toggle Active
Declaration
public void ToggleActive()
Operators
| Improve this Doc View SourceImplicit(IntPtr to Emitter)
Convert from IntPtr to UObject
Declaration
public static implicit operator Emitter(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
Emitter |