Class AudioSettings
Inheritance
System.Object
AudioSettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class AudioSettings : DeveloperSettings
Properties
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bAllowCenterChannel3DPanning
Declaration
public bool bAllowCenterChannel3DPanning { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAllowVirtualizedSounds
Declaration
public bool bAllowVirtualizedSounds { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bDisableMasterEQ
Declaration
public bool bDisableMasterEQ { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultBaseSoundMix
The SoundMix to use as base when no other system has speciicefied a Base SoundMix
Declaration
public SoftObjectPath DefaultBaseSoundMix { get; set; }
Property Value
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The SoundClass assigned to media player assets
Declaration
public SoftObjectPath DefaultMediaSoundClassName { get; set; }
Property Value
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static AudioSettings DefaultObject { get; }
Property Value
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DefaultReverbSendLevel
The amount of audio to send to reverb submixes if no reverb send is setup for the source through attenuation settings. Only used in audio mixer.
Declaration
public float DefaultReverbSendLevel { get; set; }
Property Value
Type |
Description |
System.Single |
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DefaultSoundClassName
The SoundClass assigned to newly created sounds
Declaration
public SoftObjectPath DefaultSoundClassName { get; set; }
Property Value
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DefaultSoundConcurrencyName
The SoundConcurrency assigned to newly created sounds
Declaration
public SoftObjectPath DefaultSoundConcurrencyName { get; set; }
Property Value
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MaximumConcurrentStreams
How many streaming sounds can be played at the same time (if more are played they will be sorted by priority)
Declaration
public int MaximumConcurrentStreams { get; set; }
Property Value
Type |
Description |
System.Int32 |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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VoipBufferingDelay
The amount of time to buffer incoming voice audio for ahead of time. Increasing this value can help avoid jitter on slower network connections.
Declaration
public float VoipBufferingDelay { get; set; }
Property Value
Type |
Description |
System.Single |
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VoiPSoundClass
Sound class to be used for the VOIP audio component
Declaration
public SoftObjectPath VoiPSoundClass { get; set; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static AudioSettings New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to AudioSettings)
Convert from IntPtr to UObject
Declaration
public static implicit operator AudioSettings(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns