Class AudioSettings
  
  
  
  
    Inheritance
    System.Object
    
    
    AudioSettings
   
  
    Inherited Members
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
   
  
  Assembly: UE4DotNet.dll
  Syntax
  
    public class AudioSettings : DeveloperSettings
   
  Properties
  
  
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  bAllowCenterChannel3DPanning
  
  
  Declaration
  
    public bool bAllowCenterChannel3DPanning { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bAllowVirtualizedSounds
  
  
  Declaration
  
    public bool bAllowVirtualizedSounds { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  bDisableMasterEQ
  
  
  Declaration
  
    public bool bDisableMasterEQ { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  DefaultBaseSoundMix
  The SoundMix to use as base when no other system has speciicefied a Base SoundMix
 
  
  Declaration
  
    public SoftObjectPath DefaultBaseSoundMix { get; set; }
   
  Property Value
  
  
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  The SoundClass assigned to media player assets
 
  
  Declaration
  
    public SoftObjectPath DefaultMediaSoundClassName { get; set; }
   
  Property Value
  
  
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  DefaultObject
  Get UE4 Default Object for this Class
 
  
  Declaration
  
    public static AudioSettings DefaultObject { get; }
   
  Property Value
  
  
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  DefaultReverbSendLevel
  The amount of audio to send to reverb submixes if no reverb send is setup for the source through attenuation settings. Only used in audio mixer.
 
  
  Declaration
  
    public float DefaultReverbSendLevel { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
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  DefaultSoundClassName
  The SoundClass assigned to newly created sounds
 
  
  Declaration
  
    public SoftObjectPath DefaultSoundClassName { get; set; }
   
  Property Value
  
  
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  DefaultSoundConcurrencyName
  The SoundConcurrency assigned to newly created sounds
 
  
  Declaration
  
    public SoftObjectPath DefaultSoundConcurrencyName { get; set; }
   
  Property Value
  
  
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  MaximumConcurrentStreams
  How many streaming sounds can be played at the same time (if more are played they will be sorted by priority)
 
  
  Declaration
  
    public int MaximumConcurrentStreams { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Int32 | 
         | 
      
    
  
  
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  StaticClass
  
  
  Declaration
  
    public static Class StaticClass { get; }
   
  Property Value
  
  
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  VoipBufferingDelay
  The amount of time to buffer incoming voice audio for ahead of time. Increasing this value can help avoid jitter on slower network connections.
 
  
  Declaration
  
    public float VoipBufferingDelay { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
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  VoiPSoundClass
  Sound class to be used for the VOIP audio component
 
  
  Declaration
  
    public SoftObjectPath VoiPSoundClass { get; set; }
   
  Property Value
  
  Methods
  
  
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  New(UObject, Name)
  Spawn an object of this class
 
  
  Declaration
  
    public static AudioSettings New(UObject obj = null, Name name = default(Name))
   
  Parameters
  
  Returns
  
  Operators
  
  
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  Implicit(IntPtr to AudioSettings)
  Convert from IntPtr to UObject
 
  
  Declaration
  
    public static implicit operator AudioSettings(IntPtr p)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | System.IntPtr | 
        p | 
         | 
      
    
  
  Returns