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Class AudioSettings

Audio settings.

Inheritance
System.Object
UObject
DeveloperSettings
AudioSettings
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class AudioSettings : DeveloperSettings

Properties

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bAllowCenterChannel3DPanning

Declaration
public bool bAllowCenterChannel3DPanning { get; set; }
Property Value
Type Description
System.Boolean
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bAllowVirtualizedSounds

Declaration
public bool bAllowVirtualizedSounds { get; set; }
Property Value
Type Description
System.Boolean
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bDisableMasterEQ

Declaration
public bool bDisableMasterEQ { get; set; }
Property Value
Type Description
System.Boolean
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DefaultBaseSoundMix

The SoundMix to use as base when no other system has speciicefied a Base SoundMix

Declaration
public SoftObjectPath DefaultBaseSoundMix { get; set; }
Property Value
Type Description
SoftObjectPath
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DefaultMediaSoundClassName

The SoundClass assigned to media player assets

Declaration
public SoftObjectPath DefaultMediaSoundClassName { get; set; }
Property Value
Type Description
SoftObjectPath
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static AudioSettings DefaultObject { get; }
Property Value
Type Description
AudioSettings
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DefaultReverbSendLevel

The amount of audio to send to reverb submixes if no reverb send is setup for the source through attenuation settings. Only used in audio mixer.

Declaration
public float DefaultReverbSendLevel { get; set; }
Property Value
Type Description
System.Single
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DefaultSoundClassName

The SoundClass assigned to newly created sounds

Declaration
public SoftObjectPath DefaultSoundClassName { get; set; }
Property Value
Type Description
SoftObjectPath
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DefaultSoundConcurrencyName

The SoundConcurrency assigned to newly created sounds

Declaration
public SoftObjectPath DefaultSoundConcurrencyName { get; set; }
Property Value
Type Description
SoftObjectPath
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MaximumConcurrentStreams

How many streaming sounds can be played at the same time (if more are played they will be sorted by priority)

Declaration
public int MaximumConcurrentStreams { get; set; }
Property Value
Type Description
System.Int32
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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VoipBufferingDelay

The amount of time to buffer incoming voice audio for ahead of time. Increasing this value can help avoid jitter on slower network connections.

Declaration
public float VoipBufferingDelay { get; set; }
Property Value
Type Description
System.Single
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VoiPSoundClass

Sound class to be used for the VOIP audio component

Declaration
public SoftObjectPath VoiPSoundClass { get; set; }
Property Value
Type Description
SoftObjectPath

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static AudioSettings New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
AudioSettings

Operators

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Implicit(IntPtr to AudioSettings)

Convert from IntPtr to UObject

Declaration
public static implicit operator AudioSettings(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
AudioSettings
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