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Struct AudioComponentParam

Struct used for storing one per-instance named parameter for this AudioComponent.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct AudioComponentParam
Remarks

Certain nodes in the SoundCue may reference parameters by name so they can be adjusted per-instance.

Fields

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BoolParam

Declaration
public bool BoolParam
Field Value
Type Description
System.Boolean
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FloatParam

Declaration
public float FloatParam
Field Value
Type Description
System.Single
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IntParam

Declaration
public int IntParam
Field Value
Type Description
System.Int32
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ParamName

Declaration
public Name ParamName
Field Value
Type Description
Name

Properties

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SoundWaveParam

Value of the parameter when used as a sound wave

Declaration
public SoundWave SoundWaveParam { get; set; }
Property Value
Type Description
SoundWave
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