Struct AudioComponentParam
Struct used for storing one per-instance named parameter for this AudioComponent.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct AudioComponentParam
Remarks
Certain nodes in the SoundCue may reference parameters by name so they can be adjusted per-instance.
Fields
| Improve this Doc View SourceBoolParam
Declaration
public bool BoolParam
Field Value
Type | Description |
---|---|
System.Boolean |
FloatParam
Declaration
public float FloatParam
Field Value
Type | Description |
---|---|
System.Single |
IntParam
Declaration
public int IntParam
Field Value
Type | Description |
---|---|
System.Int32 |
ParamName
Declaration
public Name ParamName
Field Value
Type | Description |
---|---|
Name |
Properties
| Improve this Doc View SourceSoundWaveParam
Value of the parameter when used as a sound wave
Declaration
public SoundWave SoundWaveParam { get; set; }
Property Value
Type | Description |
---|---|
SoundWave |