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Class AsyncActionLoadPrimaryAssetList

Async Action Load Primary Asset List

Inheritance
System.Object
UObject
BlueprintAsyncActionBase
AsyncActionLoadPrimaryAssetBase
AsyncActionLoadPrimaryAssetList
Inherited Members
BlueprintAsyncActionBase.Activate()
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class AsyncActionLoadPrimaryAssetList : AsyncActionLoadPrimaryAssetBase

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static AsyncActionLoadPrimaryAssetList DefaultObject { get; }
Property Value
Type Description
AsyncActionLoadPrimaryAssetList
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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AsyncLoadPrimaryAssetList(UObject, Byte, Byte)

Load a list primary assets into memory.

Declaration
public static AsyncActionLoadPrimaryAssetList AsyncLoadPrimaryAssetList(UObject WorldContextObject, byte PrimaryAssetList, byte LoadBundles)
Parameters
Type Name Description
UObject WorldContextObject
System.Byte PrimaryAssetList
System.Byte LoadBundles
Returns
Type Description
AsyncActionLoadPrimaryAssetList
Remarks

The completed delegate will go off when the load succeeds or fails, you should cast the Loaded object list to verify it is the correct type If LoadBundles is specified, those bundles are loaded along with the asset list

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New(UObject, Name)

Spawn an object of this class

Declaration
public static AsyncActionLoadPrimaryAssetList New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
AsyncActionLoadPrimaryAssetList

Operators

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Implicit(IntPtr to AsyncActionLoadPrimaryAssetList)

Convert from IntPtr to UObject

Declaration
public static implicit operator AsyncActionLoadPrimaryAssetList(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
AsyncActionLoadPrimaryAssetList
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